tag:blogger.com,1999:blog-52717589521841120342024-03-05T01:32:17.284-08:00The Laughing Owl Bluebear Jeffhttp://www.blogger.com/profile/05171345165563779232noreply@blogger.comBlogger32125tag:blogger.com,1999:blog-5271758952184112034.post-17552466797758674542014-06-05T23:42:00.000-07:002014-06-05T23:43:52.944-07:00(interlude) -- A Change of SystemWhile I have been using "<a href="http://www.goblinoidgames.com/labyrinthlord.html">Labyrinth Lord</a>" (with a few modifications), I have decided to embrace a few more modifications and convert over to my own "vardy".<br />
<br />
A "vardy" is a shorthand term applied to "varient D&D" systems that proliferated back in the 1970s and beyond.<br />
<br />
Perhaps the major innovation that I've introduced is "<b>Elements</b>". The Elements I use are:<br />
<ol>
<li><span style="color: #f1c232;"><b>Air</b></span></li>
<li><span style="color: red;"><b>Fire</b></span></li>
<li><span style="color: #6aa84f;"><b>Earth</b></span></li>
<li><span style="color: blue;"><b>Water</b></span></li>
<li><span style="color: #cccccc;"><b>Spirit</b></span></li>
<li><span style="color: #a64d79;"><i><b><span style="color: magenta;">Dragon </span></b></i><b><span style="color: magenta;"><span style="color: black;">*</span></span></b><i><b><span style="color: magenta;"><span style="color: black;"> </span></span></b><span style="color: magenta;"><span style="color: black;">(very rare)</span></span></i></span></li>
<li><i><span style="color: #783f04;"><span style="color: #b45f06;">Feral</span> </span></i><span style="color: #783f04;"><span style="color: black;"><b>*</b></span></span><i><span style="color: #783f04;"><span style="color: black;"> </span><span style="color: black;">(animals only)</span><b><br /></b></span></i></li>
<li><b>Evil * </b> (bad guys only)<b><br /></b></li>
</ol>
The first five (Air, Fire, Earth, Water and Spirit) are, of course, Classical . . . and they are usually the only elements allowed for Player Characters. <br />
<br />
Characters roll four d6s to establish their "elemental makeup" (which is also their "aura"). The first of these is their "Prime Element" and takes up two spaces on their Elemental Circle (of five segments). The next three fill out the remaining spaces of the Circle.<br />
<br />
1s through 5s give you the respective element (i.e., Air, Fire, Earth, Water, Spirit). A "6" allows one to choose or to re-roll. If this re-roll is another 6 that allows for a segment of Dragon. Below are the Elemental Circles for our current delving group:<br />
<br />
<br />
<b>Dleps</b> the Dwarf has a <b>33</b>145 pattern, giving him: <br />
<ul><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb61rhs5dqAvy18mdcqqPoOfdoDcWn1zamC0c6qKq2KOWQYfgSZmOVlrucOtm1AD6lhR_ITS-kcFoa1cRmKhHFCVUHB3XzGcPQyLH5BrpIxGtvcx6nP5FI4VgLP2gjGRQJO_2aPlHmxBet/s1600/33145_Dleps.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb61rhs5dqAvy18mdcqqPoOfdoDcWn1zamC0c6qKq2KOWQYfgSZmOVlrucOtm1AD6lhR_ITS-kcFoa1cRmKhHFCVUHB3XzGcPQyLH5BrpIxGtvcx6nP5FI4VgLP2gjGRQJO_2aPlHmxBet/s1600/33145_Dleps.gif" /></a>
<li><b><span style="color: #6aa84f;">Earth</span></b></li>
<li><b><span style="color: #6aa84f;">Earth</span></b></li>
<li><span style="color: #f1c232;"><b>Air</b></span></li>
<li><span style="color: blue;"><b>Water</b></span></li>
<li><span style="color: #cccccc;"><b>Spirit</b></span></li>
</ul>
<br />
<br />
<b>Fasboo</b> the Cleric of Athena has a <b>55</b>312 pattern, giving her:<br />
<ul><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyuilxlYaMRJ2FLlEAWfJ4tfLfRkqJZtQubzYXnkEH5TA7y6K-h90HrFMeJfPKGWNc20lMiolhH3mYXWf5iKf2BeAtaHVPDvvTY5ApjqaivK581s82v2LtZOHdH4uqBQ7cBdlaA_RllRTY/s1600/55312_Fasboo.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyuilxlYaMRJ2FLlEAWfJ4tfLfRkqJZtQubzYXnkEH5TA7y6K-h90HrFMeJfPKGWNc20lMiolhH3mYXWf5iKf2BeAtaHVPDvvTY5ApjqaivK581s82v2LtZOHdH4uqBQ7cBdlaA_RllRTY/s1600/55312_Fasboo.gif" /></a>
<li><span style="color: #cccccc;"><b>Spirit</b></span></li>
<li><span style="color: #cccccc;"><b>Spirit</b></span></li>
<li><span style="color: #6aa84f;"><b>Earth</b></span></li>
<li><span style="color: #f1c232;"><b>Air</b></span></li>
<li><b><span style="color: red;">Fire</span> </b></li>
</ul>
<br />
<br />
<span style="color: #cccccc;"></span>
<span style="color: #cccccc;"></span>
<b>Bejal</b> the Cleric of Ra has a <b>55</b>221 pattern, giving her:<br />
<ul><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPlXTCYWwXDzwqtCtJUu3SCyEXzLebRE03Bmgfn0L8MHgsKzIISRquybJbRsEEtiAdW_dJbb1AgwliMOJpqytt0wyoIcElCynORRa9Eh3kt3smxTdVfa47knvDlq9eDAl5e_x-8eJqiw0a/s1600/55221_Bejal.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPlXTCYWwXDzwqtCtJUu3SCyEXzLebRE03Bmgfn0L8MHgsKzIISRquybJbRsEEtiAdW_dJbb1AgwliMOJpqytt0wyoIcElCynORRa9Eh3kt3smxTdVfa47knvDlq9eDAl5e_x-8eJqiw0a/s1600/55221_Bejal.gif" /></a>
<li><span style="color: #cccccc;"><b>Spirit</b></span></li>
<li><span style="color: #cccccc;"><b>Spirit</b></span></li>
<li><span style="color: red;"><b>Fire</b></span></li>
<li><span style="color: red;"><b>Fire</b></span></li>
<li><span style="color: #f1c232;"><b>Air</b></span></li>
</ul>
<br />
<br />
<b>Ptaro</b> the Magic-User has a <b>11</b>451 pattern, giving him:<br />
<ul><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikHDRg9hPeclZww2Kgg2oGY9MkJZxyu_-tG97EaKtwwqC2xAYzUOUoQXyCe2d9PYuQP8neR-0RVWjODTAz2W-LbYuvRAcBPC7JpKs21mzgiGyy-jmNbKfZgngasQcO5oEQPZOklZUSv45e/s1600/11451_Ptaro.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikHDRg9hPeclZww2Kgg2oGY9MkJZxyu_-tG97EaKtwwqC2xAYzUOUoQXyCe2d9PYuQP8neR-0RVWjODTAz2W-LbYuvRAcBPC7JpKs21mzgiGyy-jmNbKfZgngasQcO5oEQPZOklZUSv45e/s1600/11451_Ptaro.gif" /></a>
<li><span style="color: #f1c232;"><b>Air</b></span></li>
<li><span style="color: #f1c232;"><b>Air</b></span></li>
<li><span style="color: blue;"><b>Water</b></span></li>
<li><span style="color: #cccccc;"><b>Spirit</b></span></li>
<li><span style="color: #f1c232;"><b>Air</b></span></li>
</ul>
<br />
<br />
Well, that's great . . . but what does it mean?<br />
<br />
Let us look at Ptaro first. He is an "<b><span style="color: #f1c232;">Air Mage</span></b>". All mages (regardless of element) may use any of the spells as long as they know them . . . but Ptaro can only use a spell if it is in its "Air" format. He cannot read or use it if it is in Fire, Earth, Water or Dragon format . . . thus the only spell books of use to him are those of other Air mages (and so it is with all mages -- they can only learn spells in their Prime Element).<br />
<br />
Next let us look at "magic weapons", which only have one element. A character may only make use of its advantages if he/she has the requisite segments.<br />
<br />
Take for example a +2 "Fire" Sword. Bejal, having two segments of Fire could use it as a normal +2 weapon. But Fasboo only has a single segment of Fire, so for her it would only act as a +1 weapon. Meanwhile neither Dleps nor Ptaro has a segment of Fire so for them, the sword would be a normal sword EXCEPT that it would hit things that can only be hit by magic weapons (but they would get no bonus to hit or damage).<br />
<br />
Now let us look at "saving throws". Not all saves deal with magical effects . . . but some do. For those that do, you have a -2 penalty if you do not have a segment of the particular element of magic involved . . . but you do not suffer any penalty if you have that element.<br />
<br />
For example, a spell cast by a Water Mage would cause penalties to the saves of both Fasboo and Bejal because neither has any water amongst their elements; bit Dleps and Ptaro would not be penalized because they do have a water segment.<br />
<br />
On the other hand, if you have multiple segments of the needed element, you get a +2 bonus to your save for each segment past the first. So if the spell they were saving against was an Air Mage, none of the above delvers would suffer any penalty because all have at least one element of Air . . . but Ptaro has three segments so he would have a +4 save.<br />
<br />
Likewise segments of Spirit (which is the mirror of Evil) provide similar bonuses/penalties when faced with Clerical magic (whether of either the Spirit or Evil nature).<br />
<br />
I should note, by the way, that when I roll up "bad guys" any of the d6s I roll that is either a 5 or 6 becomes a black segment of Evil instead of Spirit or choice/reroll.<br />
<br />
A final note (at least for now), Feral is only used for animals whose true alignment is not Evil, but "Hungry". In my world, neither Evil nor Feral can be part of a PC's elemental nature.<br />
<br />
<div style="text-align: right;">
<b>-- Jeff</b></div>
Bluebear Jeffhttp://www.blogger.com/profile/05171345165563779232noreply@blogger.com0tag:blogger.com,1999:blog-5271758952184112034.post-61972345671953217492014-05-25T19:44:00.002-07:002014-06-03T01:23:57.703-07:00Delve #19 and a Dilemma <span style="color: blue;"><i>(note <b>--</b> I apologize for the two and a half month delay in posting a delve. My dear wife has been quite ill and in-and-out of the hospital multiple times. She's doing somewhat better now though so hopefully I will be able to post with more frequency.)</i></span><br />
<u><b><br /></b></u>
<u><b>Today's Delvers:</b></u><br />
<br />
<ul>
<li><span style="color: #3d85c6;"><b>Dleps</b></span> -- male 3rd level <b><span style="color: #b45f06;">Dwarf</span></b><b> </b>-- <span style="color: blue;">AC-<b>1</b></span>; <span style="color: red;">HP-<b>29</b></span>; Battle Axe</li>
<li><span style="color: #c27ba0;"><b>Fasboo</b></span> -- female 3rd level <b><span style="color: #6aa84f;">Cleric of Athena</span></b><span style="color: #6aa84f;"> -- </span><span style="color: blue;">AC-<b>3</b></span>; <span style="color: red;">HP-<b>18</b></span>; Hammer<b> </b></li>
<li><b><span style="color: #3d85c6;">Ptaro</span> </b>-- male 2nd Level <b><span style="color: magenta;">Magic-User</span></b> -- <span style="color: blue;">AC-<b>6</b></span>; <span style="color: red;">HP-<b>10</b></span>; Staff, Dagger, Darts </li>
<li><b><span style="color: #c27ba0;">Bejal</span> </b>-- female 2nd Level <span style="color: #6aa84f;"><b>Cleric of Ra <span style="color: black;"> </span></b><span style="color: black;">-- </span></span><span style="color: blue;">AC-<b>5</b></span>; <span style="color: red;">HP-<b>13</b></span>; Staff </li>
</ul>
<br />
The "Bag of Beans" creates a geas that drives the four
delvers to enter the Undercity . . . there is no choice about it. But
I'm facing a dilemma because one of the above delvers failed a saving
throw and well you'll read about it later . . . .<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijJVTWp69E4ckq_9gY_SzqfjH-ANwWLAluSX7hLRD0OmVXynHpe9x-wqWEwwrCQxUyEqNAFTQr9pO4zJLN_qswbPZWRajtIWPCdaiy5YvrVZLr35wOTQPy1R0NzuOkGvfNrvKlm8MKvcOb/s1600/Delve_19.gif" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijJVTWp69E4ckq_9gY_SzqfjH-ANwWLAluSX7hLRD0OmVXynHpe9x-wqWEwwrCQxUyEqNAFTQr9pO4zJLN_qswbPZWRajtIWPCdaiy5YvrVZLr35wOTQPy1R0NzuOkGvfNrvKlm8MKvcOb/s1600/Delve_19.gif" height="640" width="312" /></a></div>
The party decided to enter via "<b><span style="color: red;">J</span></b>" and explore through the door to the east, which opened onto room <span style="color: #a64d79;"><b>51</b></span>.<br />
<br />
There were four Zombies in the room. The two veterans stepped to the front. Dleps dealt 7 points of damage with his battle axe but took 8 hits in return. While Fasboo called upon Athena and turned a pair of the Zombies away.<br />
<br />
In round two, Dleps missed the Zombie but managed to knock his sword away <span style="color: #999999;"><i>(i.e., zombie fumbled</i></span>). However Fasboo also missed but took a hit for 7 points in return.<br />
<br />
An over-eager Dleps fumbled as he tried to follow-up disarming his opponent and Fasboo took an additional 7 points of hurt. Meanwhile Ptaro had maneuvered to where he could throw darts . . . but was ineffective with them.<br />
<br />
Eventually Dleps took two more points of damage but killed his zombie and Ptaro's darts finished off the last one.<br />
<br />
First Aid failed to help Fasboo but Dleps did get one hit back. Clerical healing brought the Dwarf back to 27 hp <i><span style="color: #999999;">(down 2)</span></i> and Fasboo back to full.<br />
<br />
It was turning into a "zombie day" as room 52 contained another 6 Zombies. Fasboo again turned two as Dleps exchanged 3-point hits with another in the opening round. In the following round Bejal and Ptaro each slew a zombie while Dleps took another 9 points of hurt <span style="color: #999999;"><i>(a crit)</i></span>.<br />
<br />
Finally Dleps and Bejal finished off the last two zombies and Fasboo began to wonder what was wrong with her hammer <span style="color: #999999;"><i>(she just kept missing with it)</i></span>. First aid failed to help Dleps but Bejal was able to heal 6 pts of his damage <i><span style="color: #999999;">(leaving him with 21 of his 29)</span></i>.<br />
<br />
The delvers had barely entered room 53 and discovered that the foggy room featured a mosaic tiled floor and a large circular pool when they were attacked by a couple of Giant Centipedes. And while these were eventually slain by Dleps and Bejal, both Ptaro and Bejal suffered bites. The latter made her save but Ptaro failed his and became violently ill. So ill that he had to be carried.<br />
<br />
As they retraced their steps in order to exit the Undercity, they encountered a trio of Gnolls (wandering monsters). After a massive 12-round fight <span style="color: #999999;"><i>(mostly distinguished by missed swings all around)</i></span>, the gnolls were dead. Dleps killed two and took 16 points of damage; Fasboo killed the third and suffered a dozen points of damage herself.<br />
<br />
One of the gnolls killed by Dleps wielded a superior battle axe <i><span style="color: #999999;">(+1, +2 vs undead) </span></i>that the Dwarf took since it seemed to be better than his own . . . and that plus 42 gp in was their only "treasure" for this day's delve.<br />
<br />
The "dilemma" mentioned above is the fact that Ptaro will be too ill to even stand for the next two days, let alone go delving . . . but he will be driven to try by the gaes.<br />
<br />
<span style="color: purple;"><span style="color: black;">Delve Results:</span></span><br />
<br />
<ul>
<li><span style="color: purple;"><span style="color: black;">Net Injuries -- Dleps 29-24=5 left; Fasboo 18-12=6 left; Ptaro very ill</span></span></li>
<li><span style="color: purple;"><span style="color: black;">4 Zombies turned</span></span></li>
<li><span style="color: purple;"><span style="color: black;">6 Zombies killed</span></span></li>
<li><span style="color: purple;"><span style="color: black;">2 Giant Centipedes killed</span></span></li>
<li><span style="color: purple;"><span style="color: black;">3 Gnolls killed</span></span></li>
<li><span style="color: purple;"><span style="color: black;">Treasure -- 42 gp and +1/+2 vs undead Battle Axe</span></span></li>
<li><span style="color: purple;"><span style="color: black;">Rooms Searched -- 2 1/2 <i><span style="color: #999999;">(#53 not really searched)</span></i></span></span></li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<i><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDSQDHhOecnxnIak_vdRZNKsNkMR_o306vZVTpHcQAnHTOSKlRXKuzxwDXhD2rtwqD44QuYXdWH6m8ac0MBnj-FEW2UidhkdHpdbclXI-8wlHQsG-FdG1_oAGFu9Ru558Bp5FFOXOwv4uO/s1600/Delve_001.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDSQDHhOecnxnIak_vdRZNKsNkMR_o306vZVTpHcQAnHTOSKlRXKuzxwDXhD2rtwqD44QuYXdWH6m8ac0MBnj-FEW2UidhkdHpdbclXI-8wlHQsG-FdG1_oAGFu9Ru558Bp5FFOXOwv4uO/s1600/Delve_001.gif" height="640" width="494" /></a></i></div>
<br />
<span style="color: purple;"><span style="color: black;"><br /></span></span>
<br />
<div style="text-align: right;">
<b><span style="color: purple;"><span style="color: black;">-- Jeff</span></span></b></div>
<span style="color: purple;"><span style="color: black;"><br /></span></span>Bluebear Jeffhttp://www.blogger.com/profile/05171345165563779232noreply@blogger.com7tag:blogger.com,1999:blog-5271758952184112034.post-78410664993808033742014-03-27T01:26:00.002-07:002014-06-03T01:24:18.631-07:00Updated Cast SummaryI'm sorry for the lack of posts . . . I was ill, then my wife was hospitalized for four days. She's home now, but I've been taking care of her and have not had a chance to run another delve.<br />
<br />
But I thought that I'd post an updated "Cast List" for you.<br />
<br />
<u><b>Current Delvers:</b></u><br />
<ul>
<li><span style="color: #3d85c6;"><b>Dleps</b></span> -- male 3rd level <b><span style="color: #b45f06;">Dwarf</span></b><b> </b>-- <span style="color: blue;">AC-<b>1</b></span>; <span style="color: red;">HP-<b>29</b></span>; Battle Axe</li>
<li><span style="color: #c27ba0;"><b>Fasboo</b></span> -- female 3rd level <b><span style="color: #6aa84f;">Cleric of Athena</span></b><span style="color: #6aa84f;"> -- </span><span style="color: blue;">AC-<b>3</b></span>; <span style="color: red;">HP-<b>18</b></span>; Hammer<b> </b></li>
<li><b><span style="color: #c27ba0;">Bejal</span> </b>-- female 2nd Level <span style="color: #6aa84f;"><b>Cleric of Ra <span style="color: black;"> </span></b><span style="color: black;">-- </span></span><span style="color: blue;">AC-<b>5</b></span>; <span style="color: red;">HP-<b>13</b></span>; Staff </li>
<li><b><span style="color: #3d85c6;">Ptaro</span> </b>-- male 2nd Level <b><span style="color: magenta;">Magic-User</span></b> -- <span style="color: blue;">AC-<b>6</b></span>; <span style="color: red;">HP-<b>10</b></span>; Staff, Dagger, Darts </li>
</ul>
<u><b>Other Living Delvers:</b></u><br />
<ul>
<li><span style="color: #3d85c6;"><b>Ragnorf</b></span> -- male 3rd level <b><span style="color: #b45f06;">Dwarf</span></b><b> </b>-- <span style="color: blue;">AC-<b>2</b></span>; <span style="color: red;">HP-<b>26</b></span>; Mace, Magic Dagger</li>
<li><span style="color: #3d85c6;"><b>Taggert</b></span> -- male 3rd level<b><span style="color: #b45f06;"> <span style="color: red;"></span></span></b><span style="color: #cc0000;"><b>Fighter</b></span><b><span style="color: #b45f06;"><span style="color: red;"><span style="color: black;"> </span></span></span></b><span style="color: #b45f06;"><span style="color: red;"><span style="color: black;">-- </span></span></span><span style="color: blue;">AC-<b>4</b></span>; <span style="color: red;">HP-<b>22</b></span>; 2-Hand Sword</li>
<li><span style="color: #3d85c6;"><b>Gylvair</b></span> -- male 3rd Level <span style="color: #674ea7;"><b>Elf </b><span style="color: black;">-- </span></span><span style="color: blue;">AC-<b>4</b></span>; <span style="color: red;">HP-<b>18</b></span>; Longsword, Magic Short Sword</li>
<li><span style="color: #3d85c6;"><b>Norfaz</b></span> -- male 2nd Level <span style="color: #cc0000;"><b>Fighter</b></span><b><span style="color: #b45f06;"><span style="color: red;"><span style="color: black;"> </span></span></span></b><span style="color: #b45f06;"><span style="color: red;"><span style="color: black;">-- </span></span></span><span style="color: blue;">AC-<b>3</b></span>; <span style="color: red;">HP-<b>22</b></span>; War Hammer, Crossbow</li>
<li><b><span style="color: #3d85c6;">Hufnir</span> -- </b>male 2nd Level <b><span style="color: #6aa84f;">Cleric of Freyr </span></b><span style="color: #6aa84f;"><span style="color: black;">--</span></span> <span style="color: blue;">AC-<b>2</b></span>; <span style="color: red;">HP-<b>14</b></span>; Mace</li>
<li><b><span style="color: #c27ba0;">Ullara</span> --</b> female 2nd Level <span style="color: #cc0000;"><b>Fighter</b></span> -- <span style="color: blue;">AC-<b>4</b></span>; <span style="color: red;">HP-<b>16</b></span>; Broadsword </li>
<li><b><span style="color: #c27ba0;">Ilona</span> -- </b>female 2nd Level <span style="color: #674ea7;"><b>Elf </b><span style="color: black;">-- </span></span><span style="color: blue;">AC-<b>3</b></span>; <span style="color: red;">HP-<b>13</b></span>; Longsword </li>
<li><b><span style="color: #3d85c6;">Miklos</span> -- </b>male 2nd Level <span style="color: #bf9000;"><b>Hobbit</b></span> -- <span style="color: blue;">AC-<b>5</b></span>; <span style="color: red;">HP-<b>11</b></span>; Shortsword, Throwing Knives</li>
</ul>
<u><b>Dead Delvers:</b></u><br />
<ul>
<li><span style="color: #999999;"><b><span style="font-size: medium;"></span></b></span><a href="http://laughingowlers.blogspot.ca/2014/01/delve-01c-another-death.html"></a><b><span style="font-size: medium;"><span style="color: blue;"><span style="color: #999999;">Olaf</span> </span><span style="color: #999999;"> -- </span></span></b><span style="color: #999999;">1st level male</span> <span style="color: #cc0000;"><b>Fighter <span style="color: black;">-- killed by Goblins </span></b><span style="color: black;">on <a href="http://laughingowlers.blogspot.ca/2014/01/delve-01a.html">Delve 1</a></span><b><br /></b></span></li>
<li><span style="color: #999999;"><b><span style="font-size: medium;">Conrad</span> <span style="font-size: medium;">-- </span></b>1st level male</span> <span style="color: #6aa84f;"><b>Cleric of Thor</b></span>: <b>-- killed by Goblins</b> on <a href="http://laughingowlers.blogspot.ca/2014/01/delve-01c-another-death.html">Delve 3</a></li>
<li><b><span style="font-size: medium;"><span style="color: #999999;">Jangnar </span> -- </span></b><span style="color: #999999;"> </span><span style="color: #cccccc;"><span style="color: #999999;">1st level female</span> </span><span style="color: #e69138;"><b>Thief</b></span><b> -- killed by Lizardfolk </b>on <a href="http://laughingowlers.blogspot.ca/2014/01/delve-02a.html">Delve 4</a> </li>
<li><b><span style="font-size: medium;"><span style="color: #999999;">Lumissa </span> -- </span></b><span style="color: #999999;">1st level female</span> <span style="color: magenta;"><b>Magic User</b></span><b> -- Killed by Skeletons</b> on <a href="http://laughingowlers.blogspot.ca/2014/02/delver-dies-in-13th-descent.html">Delve #13</a></li>
<li> <span style="color: #999999;"><b><span style="font-size: medium;">Sperl -- </span></b>2nd level female </span><span style="color: #bf9000;"><b>Hobbit</b></span><b> -- killed by Orcs </b>on <a href="http://laughingowlers.blogspot.ca/2014/02/and-then-there-were-seven-delve-15.html">Delve 15 </a></li>
<li> <span style="color: #cccccc;"><span style="color: #999999;"><b><span style="font-size: medium;">Wyrdrom -- </span></b>1st level male </span></span><span style="color: #cccccc;"><span style="color: #674ea7;"><b>Elf</b></span> <span style="color: black;">-- <b>Killed by Lizardfolk</b> on <a href="http://laughingowlers.blogspot.ca/2014/03/delve-17-half-are-now-gone.html">Delve 17</a></span></span></li>
</ul>
<br />
<div style="text-align: right;">
<div style="text-align: right;">
<span style="color: #cccccc;"><span style="color: black;"><b> -- Jeff</b></span></span></div>
<span style="color: #cccccc;"><span style="color: black;"></span></span></div>
Bluebear Jeffhttp://www.blogger.com/profile/05171345165563779232noreply@blogger.com2tag:blogger.com,1999:blog-5271758952184112034.post-61937014752688792002014-03-15T03:14:00.001-07:002014-03-15T06:22:29.754-07:00Unexpected ReinforcementsWhen Fasboo, Gylvair and Taggert returned from their <a href="http://laughingowlers.blogspot.ca/2014/03/a-different-delve-delve-18.html">most recent Delve</a> into the Undercity they were in for a big surprise.<br />
<br />
Not only were they fellow delvers <span style="color: #999999;">(Dleps, Norfaz and Ragnorf)</span> awaiting for them in a fully-healed state . . . but so were six strangers.<br />
<br />
Axel <span style="color: #999999;">(innkeeper of The Laughing Owl)</span> explained, <span style="color: #7f6000;"><b><i>"I hadn't mentioned it before but the Seeress also said that if or when your party fell to half or below, new delvers would arrive for the next 'bag of beans' . . . which is tonight . . . and here they are."</i></b></span><br />
<br />
<span style="color: #990000;"><b><i>"We explained everything and they have all agreed to join us."</i></b></span> added Norfaz <span style="color: #990000;"><i><b>"Like us they all arrived here independently with nothing left in their purses and nowhere else to go."</b></i></span><br />
<br />
Turning to look at the strangers who were to join them, the returning delvers saw an elf, a hobbit and four humans:<br />
<ul>
<li><b><span style="color: #c27ba0;">Bejal</span> -- </b>female 2nd Level <span style="color: #6aa84f;"><b>Cleric of Ra <span style="color: black;"> </span></b><span style="color: black;">-- </span></span>AC-5; HP-13; Staff </li>
<li><b><span style="color: #3d85c6;">Hufnir</span> -- </b>male 2nd Level <b><span style="color: #6aa84f;">Cleric of Freyr </span></b><span style="color: #6aa84f;"><span style="color: black;">--</span></span> AC-2; HP-14; Mace</li>
<li><b><span style="color: #c27ba0;">Ilona</span> -- </b>female 2nd Level <span style="color: #674ea7;"><b>Elf </b><span style="color: black;">-- </span></span>AC-3; HP-13; Longsword </li>
<li><b><span style="color: #3d85c6;">Miklos</span> -- </b>male 2nd Level <span style="color: #bf9000;"><b>Hobbit</b></span> -- AC-5; HP-11; Shortsword, Throwing Knives</li>
<li><b><span style="color: #3d85c6;">Ptaro</span> -- </b>male 2nd Level <b><span style="color: magenta;">Magic-User</span></b> -- AC-6; HP-10; Staff, Dagger, Darts</li>
<li><b><span style="color: #c27ba0;">Ullara</span> --</b> female 2nd Level <span style="color: red;"><b>Fighter</b></span> -- AC-4; HP-16; Broadsword</li>
</ul>
<br />
As usual, Axel and his daughter, Lilith, provided free food and drink to the delvers <span style="color: #999999;">(both old and new)</span> as they learned more about each other and began the bonding process.<br />
<br />
All spent much time examining the maps and discussing what things they had found where . . . until it was time to once again draw beans from the rune-encrusted bag. Once all twelve had their hands in the bag, the familiar glow surrounded them. Each then drew forth their hands and back beans were found in four hands.<br />
<br />
So on the marrow newcomers Bejal and Ptaro would join Dleps and Fasboo for three days of delving into the Undercity.<br />
<br />
<div style="text-align: center;">
<=======></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
<span style="color: blue;"><b><i>( Note -- all of the new delvers have just made 2nd level . . . and, of course, have no money and no magic items. )</i></b></span></div>
<br />
<div style="text-align: right;">
<b>-- Jeff</b></div>
<br />Bluebear Jeffhttp://www.blogger.com/profile/05171345165563779232noreply@blogger.com3tag:blogger.com,1999:blog-5271758952184112034.post-5688629235389305072014-03-13T03:17:00.002-07:002014-03-13T09:03:41.570-07:00(interlude) -- Languages & StuffI would like to take this opportunity to discuss a few things that readers may <span style="color: #999999;">(or may not)</span> have wondered about. The first of these has to do with in-game languages.<br />
<br />
<div style="text-align: center;">
<u><b><span style="font-size: large;">Languages</span></b></u> </div>
<br />
To begin with, like most GMs, I totally ignore the concept of "alignment languages". As far as I'm concerned the concept is a non-starter and I do not allow it in either my social or solo games.<br />
<br />
For humans, while I have a number of different languages in my social game, for the purposes of The Laughing Owl there is a "common" language . . . which you may as well think of as English <span style="color: #999999;">(I do)</span>.<br />
<br />
For the Delvers, all PCs will know Common as either their first or second language. If non-human, they will know their "racial" language first, then common second, with any additional languages following. Humans <span style="color: #999999;">(of course)</span> will have Common as their "milk tongue". Beyond that, if Clerics they will know their religious tongue next; for other classes, they will be randomly determined.<br />
<br />
All PCs will automatically know two languages <span style="color: #999999;">(one of which will be Common)</span>. They will know additional languages depending upon the "plusses" of their INT and WIS. I am using the basic plus concept <span style="color: #999999;">(13-15 = +1, 16-17 = +2, 18 = +3)</span>.<br />
<br />
While I have more languages available in my social games, for the purpose of my solo games I randomly determine all other languages using the following list:<br />
<ol>
<li><b>Egyptian</b><b><span style="color: red;"> *</span></b></li>
<li><b>Greek</b><b><span style="color: red;"> *</span></b></li>
<li><b>Latin</b></li>
<li><b>Arabic</b></li>
<li><b>Hindi</b></li>
<li><b>Norse<span style="color: red;"> *</span></b></li>
<li>Dwarvish</li>
<li>Elvish</li>
<li>Gnoll</li>
<li>Gnome</li>
<li>Goblin</li>
<li>Hobbit</li>
<li>Hobgoblin</li>
<li>Ogre</li>
<li>Orcish</li>
<li>Pixie</li>
<li>Saurig</li>
<li>Swaash</li>
<li>Taltish</li>
<li>Drakish -- note that only Mages may learn this, as their last language and at half normal -- otherwise, re-roll</li>
</ol>
The first six languages are human tongues and all human-formed writings will <span style="color: #999999;">(randomly)</span> in one of them. Those marked with red asterisks <span style="color: #999999;">(</span><b><span style="color: red;">*</span></b><span style="color: #999999;">)</span> are the three "religious" languages <span style="color: #999999;">(clerics will know the appropriate one)</span>. The rest are racial languages . . . and all members of those races that the players encounter will only speak <span style="color: #999999;">(or at least admit to speaking)</span> their own lingo.<br />
<br />
A PC's "milk tongue" is known at the level of their INT. Their second language is 1d3+1 levels lower. All subsequent languages are an additional 1d3 lower.<br />
<br />
For example, in <a href="http://laughingowlers.blogspot.ca/2014/03/a-different-delve-delve-18.html">Delve 18</a>, Taggert spoke to a passing Dwarf. As it turns out, Taggert has an INT of 13 and WIS of 15 <span style="color: #999999;">(each of which would give a +1)</span> so he had two extra languages <span style="color: #999999;">(giving him four)</span>. His first, of course was Common <span style="color: #999999;">(he being human)</span> at 13 <span style="color: #999999;">(his INT)</span>, next <span style="color: #999999;">(randomly)</span> he speeks Latin at 11, Elvish at 10 and Dwarvish at 7.<br />
<br />
I chose a die-size to roll depending upon the complexity of the message to roll against the PCs understanding. For Taggert I rolled a d8 and got an "8", so he almost got it but mangled a few of the words. So the two commenters who thought it might refer to "Beowulf" were correct . . . but Taggert didn't get it <span style="color: #999999;">(the Elf did but didn't explain it)</span>.<br />
<br />
<div style="text-align: center;">
<u><b><span style="font-size: large;">Reinforcements</span></b></u></div>
<br />
I had decided that if/when the party reached "half" that additional adventurers would appear for the next "bag of beans" . . . and so it will be. Indeed they are already listed in the "<a href="http://laughingowlers.blogspot.ca/2013/01/the-twelve.html">Cast of Characters</a>" <span style="color: #999999;">("Cast of Characters" link can be seen immediately to the top right side of screen)</span>.<br />
<br />
Yes, I know that I haven't written the post describing it yet but I've been under-the-weather healthwise . . . nothing terrible, just some sort of bug <span style="color: #999999;">(sore throat, stuffy head, achy bones, wanting to sleep all the time, etc.)</span> . . . so I've not been as active as I would like.<br />
<br />
I hope that you have enjoyed this "look behind the scenes" at some of the gimmicks that I'm using.<br />
<br />
<br />
<div style="text-align: right;">
<b>-- Jeff</b></div>
<br />Bluebear Jeffhttp://www.blogger.com/profile/05171345165563779232noreply@blogger.com8tag:blogger.com,1999:blog-5271758952184112034.post-19604179669667378702014-03-07T17:26:00.000-08:002014-03-07T17:41:01.604-08:00A Different Experience -- Delve #18Today's Delvers:<br />
<ul>
<li><b>Taggert</b> -- male 3rd Level Fighter -- AC-4; HP-22; 2-hand sword</li>
<li><b>Gylvair</b> -- male 2nd Level Elf -- AC-4; HP-13; longsword; <span style="color: purple;"><i>(sleep & magic missile)</i></span></li>
<li><b>Fasboo</b> -- female 3rd Level Cleric -- AC-3; HP-18; hammer; <span style="color: #6aa84f;"><i>(cure light wounds; Bless)</i></span></li>
</ul>
<span style="color: #6aa84f;"><span style="color: black;">Both Taggert and Fasboo had managed to reach 3rd level on yesterday's delve . . . and now Fasboo was insisting that she needed to see the fountain in Room 8. She said that is where she needed to go even if it was by herself . . . so they headed for Entrance E and entered the Undercity.</span></span><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMym6l3gPPOkLWVO-hPoDmrLEkekUG9aZ0D9vaZIKpuiy6NStJmT35Byt_y0XeQ_cJWzAQmkkqoHLaEN0APiBxvqAiu0sa8YFkczd3zkshn5NeysmdynXH9VZx8B9QpNTYbcgpjfkJkT-g/s1600/Delve_18.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMym6l3gPPOkLWVO-hPoDmrLEkekUG9aZ0D9vaZIKpuiy6NStJmT35Byt_y0XeQ_cJWzAQmkkqoHLaEN0APiBxvqAiu0sa8YFkczd3zkshn5NeysmdynXH9VZx8B9QpNTYbcgpjfkJkT-g/s1600/Delve_18.gif" height="245" width="320" /></a></div>
<span style="color: #6aa84f;"><span style="color: black;"> On their way to Room 8 they encountered a lone Dwarf headed west.</span></span><br />
<br />
<span style="color: #6aa84f;"><span style="color: black;"><i><b><span style="color: #0b5394;">"Greetings, friend"</span></b></i>, said Taggert in Dwarvish. <i><b><span style="color: #0b5394;">"What's the news?"</span></b></i></span></span><br />
<br />
<span style="color: #6aa84f;"><span style="color: black;"><i><b><span style="color: #0b5394;"><span style="color: #783f04;">"Grenda is eating heart out and Day-old Wolf must help."</span></span></b><span style="color: #0b5394;"><span style="color: #783f04;"></span></span></i><span style="color: #0b5394;"><span style="color: #783f04;"><span style="color: black;">, replied the Dwarf without stopping.</span></span></span><i><b><span style="color: #0b5394;"><br /></span></b></i></span></span><br />
<br />
<span style="color: #6aa84f;"><span style="color: black;">When Taggert related the gist of the Dwarf's words, Fasboo asked what it meant . . . and Taggert didn't know. Gylvair said it was just an old story.</span></span><br />
<br />
<span style="color: #6aa84f;"><span style="color: black;">Upon reaching Room 8, Fasboo confirmed that it was indeed a statue of her Goddess, Athena . . . but it had been defiled and she would need to cleanse and bless it in order to restore it to the Goddess. </span></span><br />
<br />
<span style="color: #6aa84f;"><span style="color: black;">Since she had anticipated that this might be the case, she had borrowed scrub brushes and cloths to accomplish the task of cleansing the room. <span style="color: #38761d;"><i><b>"Since both of you are of my religion, you can help . . . but one of you must stand guard at all times, so you can switch off."</b></i></span></span></span><br />
<br />
<span style="color: #6aa84f;"><span style="color: black;">And so it went. Fasboo alone cleansed the statue of Athena. but the men took turns scrubbing the floor and walls and standing guard. Fortunately they were only disturbed once when three Goblins charged them. Gylvair slew two and Taggert the other.</span></span><br />
<br />
<span style="color: #6aa84f;"><span style="color: black;">Eventually decided that they had cleansed the room as well as they could and she would then cast "Bless" on the room and its fountain. When she had finished doing so, the statue glowed and fresh water suddenly poured from the statue, filling the fountain pool with fresh, clean water.</span></span><br />
<span style="color: #6aa84f;"><span style="color: black;"><br /></span></span>
<span style="color: #6aa84f;"><span style="color: black;">Gylvair noted that an area on the east wall glowed as well . . . which they then discovered to be a secret door. Passing through it and the corridor beyond they came to a "T" intersection. Although there were doors both north and south, Fasboo concentrated her attention on the east wall and discovered another secret door.</span></span><br />
<br />
<span style="color: #6aa84f;"><span style="color: black;"> The room they entered was brightly lit <span style="color: #999999;"><i>(a Continual Light spell)</i></span> and was an obvious tomb. There were four sarcophagi and between them were three Ghouls who started toward the party but halted as soon as Fasboo lifted her holy symbol and called for them to turn in the name of Athena.</span></span><br />
<span style="color: #6aa84f;"><span style="color: black;"><br /></span></span>
<span style="color: #6aa84f;"><span style="color: black;">As one the three "Ghouls" bowed and returned to stand between the sarcophagi . . . which was a most unusual response. It was not the expected response at all, but very mysterious.</span></span><br />
<span style="color: #6aa84f;"><span style="color: black;"><br /></span></span>
<span style="color: #6aa84f;"><span style="color: black;">A glance around the room showed an altar against the west wall. It contained a marble statue of Athena and many items of gold and silver . . . many encrusted with gems.</span></span><br />
<span style="color: #6aa84f;"><span style="color: black;"><br /></span></span>
<span style="color: #6aa84f;"><span style="color: black;"><span style="color: #38761d;"><i><b>"Do not touch nor take anything in this room"</b></i></span>, warned the cleric. <i><b><span style="color: #38761d;">"I must pray"</span></b></i>. And with that she knelt before the altar with her back to the "ghouls" and began to pray.</span></span><br />
<span style="color: #6aa84f;"><span style="color: black;"><br /></span></span>
<span style="color: #6aa84f;"><span style="color: black;">Taggert and Gylvair kept wary eyes on the "ghouls" for a long time as Fasboo continued to pray. Finally she rose and crossed to the southeast corner of the room ignoring the "ghouls" except to say <span style="color: #38761d;"><i><b>"I've been instructed to do this"</b></i></span>.</span></span><br />
<span style="color: #6aa84f;"><span style="color: black;"><br /></span></span>
<span style="color: #6aa84f;"><span style="color: black;">She then pressed her holy symbol against the wall. An opening was revealed. She reached in, saying <span style="color: #38761d;"><i><b>"I thank thee, Goddess, for the use of this boon"</b></i></span>. And when her arm returned she held in her hands a finely made Hammer. She then returned to the altar and prayed some more.</span></span><br />
<span style="color: #6aa84f;"><span style="color: black;"><br /></span></span>
<span style="color: #6aa84f;"><span style="color: black;">Eventually she was finished and turning to her companions, instructed them to leave. As they all left, the "Ghouls" bowed to them a final time.</span></span><br />
<span style="color: #6aa84f;"><span style="color: black;"><br /></span></span>
<span style="color: #6aa84f;"><span style="color: black;">The north door opened onto a staircase spiraling down to the right. Closing it they headed to the south door . . . but on the way, Taggert triggered an arrow trap <span style="color: #999999;">(taking two damage)</span>. </span></span><br />
<br />
<span style="color: #6aa84f;"><span style="color: black;"> Carefully proceeding to and opening the south door <span style="color: #999999;">(room 50)</span> they were surprised by a number of Spitting Beetles. In that first rush Taggert was bitten for 4 points and Fasboo for 3. In the ensuing battle, Taggert slew 2 of the beetles although he took another 3 points of damage; and Fasboo killed the other three as Gylvair failed to connect with any of his swings.</span></span><br />
<br />
<span style="color: #6aa84f;"><span style="color: black;">It should be noted that Fasboo used her new hammer and it connected even on a few swings she thought would miss . . . and it did more damage than she expected as well <span style="color: #999999;">(it is a +2 Hammer)</span>.</span></span><br />
<br />
<span style="color: #6aa84f;"><span style="color: black;">First aid helped Fasboo regain a couple of hits but failed to help Taggert so the cleric threw a cure light wounds on him for 5 back <span style="color: #999999;">(so he was currently at 18 hp)</span>.</span></span><br />
<br />
<span style="color: #6aa84f;"><span style="color: black;">The delvers tried the east door which opened onto a corridor that turned right and then right again . . . but they heard something behind them, so they re-entered room 50 to be faced by more than double their number of Skeletons <span style="color: #999999;">(wandering monsters)</span>.</span></span><br />
<br />
<span style="color: #6aa84f;"><span style="color: black;">Fasboo attempted to turn them and some turned back, but four pressed on against the delvers <span style="color: #999999;">(the skeletons' saving rolls were 20,19,19,19,16,13 and 9 when they needed 18 to save vs spell, which is what I use for "turns")</span>. </span></span><br />
<br />
<span style="color: #6aa84f;"><span style="color: black;">In the ensuing combat <span style="color: #999999;">(which only lasted 4 rounds)</span> Taggert and Fasboo each destroyed a pair of Skeletons . . . but Gylvair had trouble drawing his longsword, then almost dropped it, then did drop it so he tried to draw his shortsword and dropped that! <span style="color: #999999;">(Rolls of 2,2,1,1 on top of failing to hit anything during the fight with the beetles)</span>.</span></span><br />
<br />
<span style="color: #6aa84f;"><span style="color: black;">Fasboo looked at Gylvair and asked, <span style="color: #38761d;"><i><b>"You didn't touch anything in the crypt room, did you?"</b></i></span> <span style="color: #a64d79;"><i><b>"No, of course not,"</b></i></span> replied the Elf <span style="color: #a64d79;"><i><b>"but I did lust after a broach on the altar; my sister would love it. But I never touched it or anything else."</b></i></span></span></span><br />
<br />
<span style="color: #6aa84f;"><span style="color: black;"><span style="color: #38761d;"><i><b>"That crypt has never been defiled and it is sacred to the Goddess. And I'm sure that those 'ghouls' were far more than ghouls,"</b></i></span> stated the cleric. <i><b><span style="color: #38761d;">"and it is clear to me that you need to be cleansed . . . or do you think that your 'sword work' in the last two fights has been natural? Athena needs your repentance."</span></b></i></span></span><br />
<br />
<span style="color: #6aa84f;"><span style="color: black;"><span style="color: #38761d;"><span style="color: black;">So rather than try the south door, Fasboo took a look in the southwest alcove suspecting from their maps there was a secret door to the corridor leading back to the fountain . . . and so it proved to be.</span></span></span></span><br />
<br />
<span style="color: #6aa84f;"><span style="color: black;"><span style="color: #38761d;"><span style="color: black;">Once again in the Fountain Room, Fasboo asked Taggert to guard the door and ordered Gylvair to strip naked and wash himself in the fountain maintaining a constant prayer to Athena craving her forgiveness. She added, <span style="color: #38761d;"><i><b>"Even if we are attacked, do not even THINK about using magic while in her fountain."</b></i></span></span></span></span></span><br />
<br />
<span style="color: #6aa84f;"><span style="color: black;"><span style="color: #38761d;"><span style="color: black;"><span style="color: #999999;">(And eventually the die indicated a wandering monster. I turned over a card and it was 6 Orcs.)</span> Taggert shouted a warning and Fasboo joined him in the doorway to defend Athena's Fountain.</span></span></span></span><br />
<br />
<span style="color: #6aa84f;"><span style="color: black;"><span style="color: #38761d;"><span style="color: black;">They positioned themselves inside the room so that only two orcs could face them at the same time. Fasboo slew one but she took 6 damage doing so while Taggert was hit for 4 points. Then the fighter slew another as Fasboo took another hit for 1. And then an orc hit her for another point before she killed it.</span></span></span></span><br />
<br />
<span style="color: #6aa84f;"><span style="color: black;"><span style="color: #38761d;"><span style="color: black;">The next orc won initiative and WHAM! Fasboo was hit for 7 more <span style="color: #999999;">(2d6 for a crit, dropping the cleric to a single hp)</span>; but she managed to slay it in return as Taggert finally killed the stubborn orc he'd been fighting.</span></span></span></span><br />
<br />
<span style="color: #6aa84f;"><span style="color: black;"><span style="color: #38761d;"><span style="color: black;">This left a single orc <span style="color: #999999;">(the largest)</span>. Fasboo stepped back to let Taggert engage it . . . but Gylvair was finally out of the fountain and cast a magic missile at it for 4 damage. The orc then turned to run <span style="color: #999999;">(having failed morale)</span> but a second magic missile for 7 more ended its life.</span></span></span></span><br />
<br />
<span style="color: #6aa84f;"><span style="color: black;"><span style="color: #38761d;"><span style="color: black;">First aid healed a couple of points for Taggert but none for Fasboo so she cast her last two cure lights on herself for a dozen hits back. A search of the bodies resulted in 31 gp <span style="color: #999999;">(mostly on the largest orc)</span> and the delvers decided that they'd done enough for the day and exited the Undercity with no further encounters. </span></span></span></span><br />
<br />
<span style="color: #6aa84f;"><span style="color: black;"><span style="color: #38761d;"><span style="color: black;">Delve Results:</span></span></span></span><br />
<ul>
<li><span style="color: #6aa84f;"><span style="color: black;"><span style="color: #38761d;"><span style="color: black;">Injuries after healing -- Taggert down 6; and Gylvair down 4</span></span></span></span></li>
<li><span style="color: #6aa84f;"><span style="color: black;"><span style="color: #38761d;"><span style="color: black;">1 Dwarf encountered <span style="color: red;">*</span></span></span></span></span></li>
<li><span style="color: #6aa84f;"><span style="color: black;"><span style="color: #38761d;"><span style="color: black;">3 Goblins killed</span></span></span></span></li>
<li><span style="color: #6aa84f;"><span style="color: black;"><span style="color: #38761d;"><span style="color: black;">3 "Ghouls" neutralized</span></span></span></span></li>
<li><span style="color: #6aa84f;"><span style="color: black;"><span style="color: #38761d;"><span style="color: black;">5 Spitting Beetles slain</span></span></span></span></li>
<li><span style="color: #6aa84f;"><span style="color: black;"><span style="color: #38761d;"><span style="color: black;">7 Skeletons turned or destroyed</span></span></span></span></li>
<li><span style="color: #6aa84f;"><span style="color: black;"><span style="color: #38761d;"><span style="color: black;">6 Orcs slain</span></span></span></span></li>
<li><span style="color: #6aa84f;"><span style="color: black;"><span style="color: #38761d;"><span style="color: black;">1 Fountain Room cleansed, blessed </span></span></span></span></li>
<li><span style="color: #6aa84f;"><span style="color: black;"><span style="color: #38761d;"><span style="color: black;">1 Crypt survived</span></span></span></span></li>
<li><span style="color: #6aa84f;"><span style="color: black;"><span style="color: #38761d;"><span style="color: black;">2 Rooms Explored </span></span></span></span></li>
<li><span style="color: #6aa84f;"><span style="color: black;"><span style="color: #38761d;"><span style="color: black;">Treasure -- +2 Hammer and 33 gp </span></span></span></span></li>
</ul>
<div style="text-align: center;">
<span style="color: #6aa84f;"><span style="color: black;"><span style="color: #38761d;"><span style="color: black;"> <span style="color: red;">* has anyone solved the Dwarf's message?</span></span></span></span></span></div>
<span style="color: #6aa84f;"><span style="color: black;"><span style="color: #38761d;"><span style="color: black;"><span style="color: red;"><br /></span></span></span></span></span>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEF_-j2xCswjm0aDLr4gI1H73ZjuOECI_6jl9IdpKEb6N8H1GhVSV0EtGUp5js8qMBQlrWVjtRjmdFSdYMEN_w8LF_S5SYsQD9HWJXQcqHT1L3-5d71ACCYYMsg8yVUf-xTSrPTPO8-LZQ/s1600/Delve_001.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEF_-j2xCswjm0aDLr4gI1H73ZjuOECI_6jl9IdpKEb6N8H1GhVSV0EtGUp5js8qMBQlrWVjtRjmdFSdYMEN_w8LF_S5SYsQD9HWJXQcqHT1L3-5d71ACCYYMsg8yVUf-xTSrPTPO8-LZQ/s1600/Delve_001.gif" height="640" width="494" /></a></div>
<br />
<div style="text-align: right;">
<span style="color: #6aa84f;"><span style="color: black;"><b><span style="color: #38761d;"><span style="color: black;">-- Jeff </span></span></b></span></span></div>
<div style="text-align: right;">
<span style="color: #6aa84f;"><span style="color: black;"><b><span style="color: #38761d;"><span style="color: black;"> </span></span></b><i><b><span style="color: #38761d;"> </span></b></i></span></span></div>
Bluebear Jeffhttp://www.blogger.com/profile/05171345165563779232noreply@blogger.com4tag:blogger.com,1999:blog-5271758952184112034.post-16277931082056239192014-03-04T03:26:00.003-08:002014-03-04T03:26:58.233-08:00Delve #17 -- Half are Now GoneToday's Delvers:<br />
<ul>
<li><b>Taggert</b> -- male 2nd Level Fighter -- AC-4; HP-13; 2-hand sword</li>
<li><b>Gylvair</b> -- male 2nd Level Elf -- AC-4; HP-13; longsword; <span style="color: purple;"><i>(sleep & magic missile)</i></span></li>
<li><b>Fasboo</b> -- female 2nd Level Cleric -- AC-3; HP-13; hammer; <span style="color: #6aa84f;"><i>(cure light wounds)</i></span></li>
<li><b>Wyrdrom</b> -- male 1st Level Elf -- AC-5; HP-6<span style="color: red;">=><b>5</b></span>; +1 shortsword; <span style="color: purple;"><i>(magic missile & light)</i></span></li>
</ul>
<br />
<span style="color: purple;"><span style="color: black;">After a good night's sleep <span style="color: #999999;">(and some healing from Agnar)</span> the group decided to explore from Entrance A and to take a look at room 12 for starters.</span></span><br />
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzgGaJTzhyphenhyphenGsznnFxN0fyR4mLgjx1_tTrBP-C8wMCrWGptM3jibLz3oPDiqXUpXkkna1tzB5BNi00djm7tS8l1XNB_onRIZGkvdkfe1dNQBN4B4qPQzbVyFgMwBeOynXzGXYoI88CVxtsW/s1600/Delve_17.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzgGaJTzhyphenhyphenGsznnFxN0fyR4mLgjx1_tTrBP-C8wMCrWGptM3jibLz3oPDiqXUpXkkna1tzB5BNi00djm7tS8l1XNB_onRIZGkvdkfe1dNQBN4B4qPQzbVyFgMwBeOynXzGXYoI88CVxtsW/s1600/Delve_17.gif" height="242" width="320" /></a><span style="color: purple;"><span style="color: black;">Rooms 1 and 12 were both unoccupied. Then they came to a 4-way intersection with a door to the east, a newly-discovered exit (<span style="color: red;">J</span>) to the north and a corridor leading west to another 4-way.</span></span><br />
<br />
<span style="color: purple;"><span style="color: black;">The tried the door to the south and discovered a pair of Zombies in room 45; but Fasboo invoked the name of Goddess Athena and turned the undead <span style="color: #999999;">(who exited via the south door)</span>.</span></span><br />
<br />
<span style="color: purple;"><span style="color: black;">So the delvers tried the west door <span style="color: #999999;">(room 46) <span style="color: black;">where they disturbed a Shrieker, which they eventually slew . . . but it attracted 6 Orcs. Gylvair loosed his Sleep spell but only three went down and the others were on top of them so it was time for bladework.</span></span></span></span><br />
<br />
<span style="color: purple;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;">Fasboo took 5 pts of damage and Gylvair 6 before they finally finished the orcs off. And for once First Aid was useful with the Elf regaining 3 hp and Fasboo a pair of hit points. A search of the bodies netted some 11 gp worth of coins.</span></span></span></span><br />
<br />
<span style="color: purple;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;">But leery of more orcs coming from the south, the party retreated to the 4-way intersection outside room 45 and tried the west door. Once again they found the room <span style="color: #999999;">(#47)</span> free of occupants. It appeared to have a forge along the west wall <span style="color: #999999;">(with a vent in the roof)</span> . . . and the coals were still warm.</span></span></span></span><br />
<br />
<span style="color: purple;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;">Rather than one of the other exits from the room, they decided to retreat once again and try the northern branch of the corridor. After turning the corner, they opened the door they found only to see a group of four Bugbears, who apparently hadn't heard them <span style="color: #999999;">(the delvers had "surprise")</span>. They closed the door and retreated once again.</span></span></span></span><br />
<br />
<span style="color: purple;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;">They could have exited the Underground via their newly-discovered "<span style="color: red;">J</span>" exit . . . but decided this would be expected by the Bugbears . . . so they went back through room 45 and used the south door which they thought would take them to room 3.</span></span></span></span><br />
<br />
<span style="color: purple;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;">They were right . . . and the room was empty. So out the south door and back to the A Entrance. They should <span style="color: #999999;">(once again)</span> have left . . . but they decided to continue. Through rooms 1 and 10 <span style="color: #999999;">(both empty)</span> and into room 11 . . . where they were surprised by a trio of Lizardfolk.</span></span></span></span><br />
<br />
<span style="color: purple;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;">The scaleskins were on top of them before they could react . . . and WHAM! WHAM! . . . Wyrdrom took a hit for 6 damage <span style="color: #999999;">(and he only had 5) <span style="color: black;">and</span></span> Gylvair took 5 as well, so scratch one elf and the other was significantly injured.</span></span></span></span><br />
<br />
<span style="color: purple;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;">Soon Taggert took 3 more hits and Gylvair was hit for the same <span style="color: #999999;">(now down to 2 hp)<span style="color: black;">, then Fasboo got hit for 3 and Taggert for 6 more . . . and the party had only managed to kill one and wound one of the lizardfolk.</span></span></span></span></span></span><br />
<br />
<span style="color: purple;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;">Taggert <span style="color: #999999;">(who had killed his earlier)</span> intercepted Gylvair's opponent to save him and so Gylvair finally had enough time to get off a Magic Missile about the time Fasboo killed her opponent. But then Taggert fumbled and was hit for 3 more damage <span style="color: #999999;">(and he was down to 1 left)</span> so Fasboo then tried to save the fighter by attacking his scaleskin . . . and survived long enough for Taggert to recover and finish off this last Lizardman.</span></span></span></span></span></span><br />
<br />
<span style="color: purple;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;">Taggert was down to a single hit point, Gylvair to 2 hp and Fasboo had 7 left. First aid was applied <span style="color: #999999;">(rolls of 4,6,5)</span> and Fasboo threw two CLW on Taggert and one on Fasboo . . . all of which brought the party up to 9 hit points each. Time to leave <span style="color: #999999;">(with Wyrdrom's body and 16 more gold pieces)</span> . . . and fortunately they met no wandering monsters as they exited through <span style="color: red;">A</span>.</span></span></span></span></span></span><br />
<br />
<span style="color: purple;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;"> Delve Results:</span></span></span></span></span></span><br />
<ul>
<li><span style="color: purple;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;">Delver killed -- Wyrdrom by Lizardfolk in Room 12</span></span></span></span></span></span></li>
<li><span style="color: purple;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;">Net Injured -- Taggert 9 from 13; Gylvair 9 from 13; Fashoo 9 from 13</span></span></span></span></span></span></li>
<li><span style="color: purple;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;">2 Zombies turned</span></span></span></span></span></span></li>
<li><span style="color: purple;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;">1 Shrieker killed</span></span></span></span></span></span></li>
<li><span style="color: purple;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;">6 Orcs killed</span></span></span></span></span></span></li>
<li><span style="color: purple;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;">4 Bugbears avoided </span></span></span></span></span></span></li>
<li><span style="color: purple;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;">3 Lizardfolk killed</span></span></span></span></span></span></li>
<li><span style="color: purple;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;">Treasure -- 27 gp </span></span></span></span></span></span></li>
</ul>
<br />
<span style="color: purple;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;">Aftermath:</span></span></span></span></span></span><br />
<ul>
<li><span style="color: purple;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;">Taggert earned enough experience to reach 3rd level and now has 22 hit points</span></span></span></span></span></span></li>
<li><span style="color: purple;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;">Fasboo </span></span></span></span></span></span><span style="color: purple;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;">earned enough experience to reach 3rd level and now has 18 hit points</span></span></span></span></span></span></li>
<li><span style="color: purple;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;">Gylvair inherited Wyrdrom's +1 short sword and his "magic ring" <span style="color: #999999;">(unknown but it is Fire Resistance) </span></span></span></span></span></span></span></li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlPnHnnKtKvE0SWIFeAgO02mrRR109WivdK3xz_s8FCoDRRkazohm05XKCwuYN-nnis0dfGsO3_3uZHMdBVEAYEOJSTD6jiZk3Vy0KaOqo7sIN1t_yqzgzikhArua_sK2y74oJ2Sz08pal/s1600/Delve_001.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlPnHnnKtKvE0SWIFeAgO02mrRR109WivdK3xz_s8FCoDRRkazohm05XKCwuYN-nnis0dfGsO3_3uZHMdBVEAYEOJSTD6jiZk3Vy0KaOqo7sIN1t_yqzgzikhArua_sK2y74oJ2Sz08pal/s1600/Delve_001.gif" height="640" width="494" /></a></div>
<br />
<div style="text-align: right;">
<br /></div>
<div style="text-align: right;">
<b><span style="color: purple;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;">-- Jeff</span></span></span></span></span></span></b></div>
<div style="text-align: right;">
<span style="color: purple;"><span style="color: black;"><span style="color: #999999;"><span style="color: black;"><b><span style="color: #999999;"><span style="color: black;"> </span></span></b> </span></span></span></span></div>
Bluebear Jeffhttp://www.blogger.com/profile/05171345165563779232noreply@blogger.com4tag:blogger.com,1999:blog-5271758952184112034.post-66704415566181153522014-03-01T15:17:00.000-08:002014-03-01T15:17:06.148-08:00Delve #16 -- a New Batch of DelversAfter the "Bag of Beans" was brought out for the sixth time, four new delvers held the black beans.<br />
<br />
Today's Delvers:<br />
<ul>
<li><b>Taggert</b> -- male 2nd Level Fighter -- AC-4; HP-13; 2-hand sword</li>
<li><b>Gylvair</b> -- male 2nd Level Elf -- AC-4; HP-13; longsword; <span style="color: purple;"><i>(sleep & magic missile)</i></span></li>
<li><b>Fasboo</b> -- female 2nd Level Cleric -- AC-3; HP-13; hammer; <span style="color: #6aa84f;"><i>(cure light wounds)</i></span></li>
<li><b>Wyrdrom</b> -- male 1st Level Elf -- AC-5; HP-6; +1 shortsword; <span style="color: purple;"><i>(magic missile & light)</i></span></li>
</ul>
<br />
<span style="color: purple;"><i> </i><span style="color: black;">After a brief discussion they decided to use Entrance <span style="color: red;">H</span> and to explore north of room <span style="color: purple;">7</span>. But first they need to get through that room <span style="color: #999999;">(it contained 6 Goblins on <a href="http://laughingowlers.blogspot.ca/2014/01/delve-01c-another-death.html">Delve 3</a> and 7 Goblins on <a href="http://laughingowlers.blogspot.ca/2014/02/delve-12-much-exploration_11.html">Delve 12</a>)</span>.</span></span><br />
<span style="color: purple;"><span style="color: black;"><br /></span></span>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_SGvhqomtUrDrWmbSRYJRR-BpFUg6PA1eKUfDJiH5qsKWZVmTBsQODijpKgZ1eNWLsBWZ4BuXMbDLV2dX2J52cJsjJZpbnrWYR3mYS9sWneksdmA7rOfZYubBY8h_ZgrLCpv7FDAUEmJK/s1600/Delve_16.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_SGvhqomtUrDrWmbSRYJRR-BpFUg6PA1eKUfDJiH5qsKWZVmTBsQODijpKgZ1eNWLsBWZ4BuXMbDLV2dX2J52cJsjJZpbnrWYR3mYS9sWneksdmA7rOfZYubBY8h_ZgrLCpv7FDAUEmJK/s1600/Delve_16.gif" height="400" width="325" /></a></div>
<span style="color: purple;"><span style="color: black;">This time it only housed 4 Goblins . . . and in the ensuing melee Fasboo killed two and Taggert and Gylvair one each. Gylvair took one hp damage and Wyrdrom took two. First aid failed but Fashoo used one of her Cure Lights to return Wyrdrom to his full 6 hit points.</span></span><br />
<span style="color: purple;"><span style="color: black;"><br /></span></span>
<span style="color: purple;"><span style="color: black;">Treasure was a whopping 5 gp worth of loose change <span style="color: #999999;">(that "whopping" was sarcasm)</span>.</span></span><br />
<span style="color: purple;"><span style="color: black;"><br /></span></span>
<span style="color: purple;"><span style="color: black;">Proceeding north Taggert managed to trip a pit trap <i><span style="color: #999999;">(which I forgot to mark on the map)</span></i> and suffered 6 hp. As usual first aid failed to help but Fasboo used a max roll on her CLW to restore him to full.</span></span><br />
<span style="color: purple;"><span style="color: black;"><br /></span></span>
<span style="color: purple;"><span style="color: black;">Room 40 contained 5 Skeletons . . . but when Fasboo called on Athena to turn the undead they left by the east door . . . so the party headed north where they came to a "T" intersection . . . but not until after Fasboo discovered a Cure Disease scroll behind a loose stone in a wall.</span></span><br />
<span style="color: purple;"><span style="color: black;"><br /></span></span>
<span style="color: purple;"><span style="color: black;">At the "T" the western path led up to the surface <span style="color: #999999;">(now known as <span style="color: red;">Entrance I</span>)</span> and the east passage to Room 41, which was empty. Also empty were rooms 42 and 43 . . . but Room 44 contained 4 Hobgoblins . . . who won the initiative.</span></span><br />
<span style="color: purple;"><span style="color: black;"><br /></span></span>
<span style="color: purple;"><span style="color: black;">WHAM! Gylvair was hit for 7 damage before his return blow killed the smallest of the hobgoblins. The party dealt out some damage then WHAM! . . . both Gylvair and Fasboo took hits for 5 each . . . shortly followed by the same thing happening to Wyrdrom (leaving him with a single hp). </span></span><br />
<br />
<span style="color: purple;"><span style="color: black;">After the delvers managed to finish off the remaining Hobgoblins, they tried first aid . . . and (thanks to two sixes) both Gylvair and Wyrdrom (both of whom were at a single hp) each got 3 hp back. Fasboo also cast her final CLW on Gylvair for 6 more getting him up to 10. Oh yeah, Taggert managed to find 8 gp on the fallen.</span></span><br />
<span style="color: purple;"><span style="color: black;"><br /></span></span>
<span style="color: purple;"><span style="color: black;">So it was time to head back to the surface. They felt that using their newly found exit <span style="color: #999999;">(<span style="color: red;">I</span>)</span> would be quickest. But upon reaching room 40, they found that it was occupied by a pair of Zombies <span style="color: #999999;">(note -- wandering monsters)</span>. Fortunately they were turned when Fasboo called upon Athena.</span></span><br />
<span style="color: purple;"><span style="color: black;"><br /></span></span>
<span style="color: purple;"><span style="color: black;">Delve Results:</span></span><br />
<ul>
<li><span style="color: purple;"><span style="color: black;">Net Injuries -- Gylvair 13-3=10 left; Fasboo 13-5=8 left; Wyrdrom 6-2=4 left</span></span></li>
<li><span style="color: purple;"><span style="color: black;">4 Goblins killed</span></span></li>
<li><span style="color: purple;"><span style="color: black;">5 Skeletons turned</span></span></li>
<li><span style="color: purple;"><span style="color: black;">4 Hobgoblins killed</span></span></li>
<li><span style="color: purple;"><span style="color: black;">2 Zombies turned</span></span></li>
<li><span style="color: purple;"><span style="color: black;">Treasure -- 13 gp and Scroll of Cure Disease</span></span></li>
<li><span style="color: purple;"><span style="color: black;">Rooms Searched -- 5</span></span></li>
</ul>
<span style="color: purple;"><span style="color: black;"><br /></span></span><div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLlL965Ho1LL191ONbDgZgjJZt-0TbS7uYVhMmqmoxaB_Mi2xu410hMZcziM82njOBrsyiYrxrHfA36wX3g43qNlZhhyphenhyphenvpY6pKdQSjk0kczNGg6wNRJmlDCOD-_Uc2j3OtNdJnDygK9obp/s1600/Delve_001.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLlL965Ho1LL191ONbDgZgjJZt-0TbS7uYVhMmqmoxaB_Mi2xu410hMZcziM82njOBrsyiYrxrHfA36wX3g43qNlZhhyphenhyphenvpY6pKdQSjk0kczNGg6wNRJmlDCOD-_Uc2j3OtNdJnDygK9obp/s1600/Delve_001.gif" height="640" width="494" /></a></div>
<span style="color: purple;"><span style="color: black;"><br /></span></span>
<span style="color: purple;"><span style="color: black;"><br /></span></span>
<div style="text-align: right;">
<span style="color: purple;"><span style="color: black;"><b>-- Jeff</b></span></span></div>
<div style="text-align: right;">
<span style="color: purple;"><span style="color: black;"><b> </b></span></span></div>
Bluebear Jeffhttp://www.blogger.com/profile/05171345165563779232noreply@blogger.com4tag:blogger.com,1999:blog-5271758952184112034.post-37930652126207571542014-02-25T13:49:00.000-08:002014-02-25T13:49:37.186-08:00"and then there were seven" -- Delve #15After learning of the Quest of the "Twelve Delvers" <span style="color: #999999;">(now down to eight)</span>, the blind healer, Agnar, decided to stay on at The Laughing Owl and to minister to the Delvers.<br />
<br />
Today's Delvers:<br />
<br />
<ul>
<li><b>Ragnorf</b> -- male <b>3rd</b> lvl Dwarf; <b>AC-2</b>; <b>HP-</b> 26-1<span style="color: red;"><b>=> 25</b></span>; mace</li>
<li><b>Dleps</b> -- male <b>2nd</b> lvl Dwarf; <b>AC- 1</b>; <b>HP- 20</b>; battle axe</li>
<li><b>Sperl</b> -- female <b>2nd</b> lvl Halfling; <b>AC- 4</b>; <b>HP- 11</b>; short bow, dagger</li>
</ul>
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitpMwmPMAhwBt4BSb9O_r-51ERJDA-jKQCJMHzlE9eZp8ADb32laTTyMYwLfmVrjx4GLPMmUqXp39dbbVwNMY9OmJfdtJG7hiLEIxr6DK0GILV37HwjlNFYZqXVKi7ZFfSG8udYzUH1_eB/s1600/Delve_15.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitpMwmPMAhwBt4BSb9O_r-51ERJDA-jKQCJMHzlE9eZp8ADb32laTTyMYwLfmVrjx4GLPMmUqXp39dbbVwNMY9OmJfdtJG7hiLEIxr6DK0GILV37HwjlNFYZqXVKi7ZFfSG8udYzUH1_eB/s1600/Delve_15.gif" height="233" width="320" /></a>After obtaining healing, the party decided to return to Entrance <span style="color: red;">E</span>, go past the doors to rooms <span style="color: #741b47;">32/33</span> and explore the corridor that turned south. They then came to a "T" intersection. The western corridor looked like it might join up with the room with the mysterious glowing statues . . . so the party tried the east door.<br />
<br />
It opened easily as the party surprised a half-dozen Orcs apparently gambling <span style="color: #999999;">(well they were crouched in a circle throwing bones, with a bunch of coins on the floor)</span> . . . so the Dwarves charged and Sperl loosed an arrow, wounding one.<br />
<br />
Dleps' battle axe cleaved one in two, although Ragnorf's mace was deflected . . . but when the party won the initiative his next blow killed his orc; and Sperl's second arrow finished off the one she'd wounded. Unfortunately other orcs hit Dleps for 5 points of damage and Sperl for 6!<br />
<br />
But the rest of the fight went the party's way as they finished off the orcs with only Sperl taking any more damage and that only a single point. First aid was applied and it game the Hobbit a bit of relief <span style="color: #999999;">(one hp back)</span> although it did nothing noticeable for Dleps. The coins the orcs were gambling over were mostly small stuff . . . but they amounted to some 8 gp in value. In addition, Sperl picked up a rune-covered dagger that she liked the looks of.<br />
<br />
Proceeding through the south door, the next room (#36) was empty of occupants . . . but the floor was a huge mosaic depicting Lizardfolk apparently torturing Goblins. In addition there was a great bell hanging from the ceiling and the wall appeared to be dripping blood.<br />
<br />
Exiting through the western door, the delvers found a long corridor that ended in a "T" with doors both north and south. Opting for the north door, they surprised more orcs . . . five of them, but quickly only four as Sperl put an arrow where it would do the most good.<br />
<br />
Oh oh . . . one of the orcs <span style="color: #999999;">(who won initiative)</span> appeared to be casting some sort of spell. . . . fortunately it had no effect <span style="color: #999999;">(the Hobbit and both Dwarves made their saving throws vs Sleep)</span>.<br />
<br />
The party fended off the orcs physical attacks with Ragnorf killing one only to take 5 points of damage from a Magic Missile <span style="color: #999999;">(that orc magic-user wasn't nice)</span>. Sperl thought that she missed with her new dagger, but the orc seemed to die anyway just as Dleps killed the last orc fighter. The magic-user pulled a scroll but Sperl's thrown dagger took him in the throat before he could read it.<br />
<br />
First aid gave Ragnorf one hit back; and the orc magician had two scrolls and 19 gp while the rest had a total of 8 gp amongst them. Both scrolls were in orcish, which Sperl can read fairly well <span style="color: #999999;">(at level 9)</span>. She tells the party that the one he'd pulled was Invisibility and the other is Lightning Bolt. <br />
<br />
They then tried the north door <span style="color: #999999;">(room 38)</span> but closed it when they saw a swarm of Stirges . . . so they then proceeded south to the door that opened only room 39. It contained a trio of Zombies.<br />
<br />
Dleps hit one for 8 and Sperl another for 3. The following round Ragnorf got a hit on the third for 3 points and Sperl's dagger did an additional 5 to hers, but Dleps slipped and fell <span style="color: #999999;">(a fumble)</span> and took a couple of points of damage.<br />
<br />
Then Dleps hit his for another 5 but took an 8-point hit in return. Sperl killed hers and Dleps managed to regain his feet. Eventually the Dwarves took care of the last two. After first aid, the party took stock. Dleps had 14 hp left, Ragnorf 13 and Sperl only 5 . . . so they decided to head back.<br />
<br />
When the got to the mosaic room, the bell started to chime so they hurried through the door to room 35 right into an orc ambush. While technically wandering monsters, the orcs surprised the party completely <span style="color: #999999;">(and indeed then won initiative every single round of combat)</span>. <br />
<br />
Dleps took two hits for a total of 5 points before he could even muster a miss with his battle axe. Ragnorf suffered but a single hit before killing his orc and Sperl hit hers for 4 points <span style="color: #999999;">(seemingly a bit more damage than she expected)</span>. <br />
<br />
The following round was nasty. Ragnorf took another 6-point his and Sperl got hit for 5 as well . . . dropping her. Then Ragnorf got hit for 4 and Dleps for six before both managed to kill their attackers. Then Dleps took another hit for two . . . and finally they finished off the last two orcs.<br />
<br />
Sperl was dead. Ragnorf down to 2 hp and Dleps to a single hit point . . . and they still had a long way to go <span style="color: #999999;">(and the bell behind them was still chiming)</span>. What was their reward? A measly 8 gp . . . but first aid did bring Ragnorf up to 5 hp.<br />
<br />
It was time to boogie. Carrying Sperl's body with them, the dwarves successfully survived a number of "wandering monster" tests and made it safely, if sorrowfully, back to The Laughing Owl.<br />
<br />
Delve Results:<br />
<ul>
<li>Party member killed -- Sperl</li>
<li>Injured party members -- Ragnorf 5 left of his 26; Dleps 1 left of his 20</li>
<li>16 Orcs slain (one a mage)</li>
<li>3 Zombies destroyed</li>
<li>8 Stirges avoided</li>
<li>Treasure -- 43 gp, 2 scrolls in orcish (Invisibility & Lightning Bolt), +1 dagger <i><span style="color: #999999;">(also, but unknown, +2 vs "bugs")</span></i> </li>
</ul>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh2bU985dtBW3Kwd5hekhkvIF6o2TB7I8KvwIxoAs8YySE-LnsNW4addhbJnavjw-d_VX-JivYMkTWoVN3Eqf-iu1QNKv9A0mWLG32PdEox-XajjJqzPK3wlIVw2hT2mW_0V8sHueDVOoY/s1600/Delve_001.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh2bU985dtBW3Kwd5hekhkvIF6o2TB7I8KvwIxoAs8YySE-LnsNW4addhbJnavjw-d_VX-JivYMkTWoVN3Eqf-iu1QNKv9A0mWLG32PdEox-XajjJqzPK3wlIVw2hT2mW_0V8sHueDVOoY/s1600/Delve_001.gif" height="640" width="494" /></a></div>
<br />
<div style="text-align: right;">
<b>-- Jeff </b></div>
<div style="text-align: right;">
<br /></div>
Bluebear Jeffhttp://www.blogger.com/profile/05171345165563779232noreply@blogger.com5tag:blogger.com,1999:blog-5271758952184112034.post-55578852056096282512014-02-23T17:36:00.002-08:002014-02-24T18:33:33.236-08:00Delve #14 -- with a Surprise!Today's Delvers:<br />
<ul>
<li><b>Ragnorf</b> -- male <b>3rd</b> lvl Dwarf; <b>AC-2</b>; <b>HP-</b> 26-4<span style="color: red;"><b>=> 22</b></span>; mace</li>
<li><b>Dleps</b> -- male <b>2nd</b> lvl Dwarf; <b>AC- 1</b>; <b>HP- 20</b>; battle axe</li>
<li><b>Sperl</b> -- female <b>2nd</b> lvl Halfling; <b>AC- 4</b>; <b>HP- 11</b>; short bow, dagger</li>
</ul>
<br />
Fashoo used all of her healing powers for the day to get Sperl and Ragnorf back up to reasonable healthy levels. The party then decided to use entrance E and explore some of the doors that had not previously been opened.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0oO2GGz4a2bkec7TKkGExn5lDg_GH8F3alPRPvTXkJCORTBkQTd1Lm8AUdQdr1NS3VYkeEmirBaFP4ZIY6b8my6IBipxcr8GnGffZlp744fmOjclz-MiyeccRhT0sSj07Tg5etnJkL-VY/s1600/Delve_14.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0oO2GGz4a2bkec7TKkGExn5lDg_GH8F3alPRPvTXkJCORTBkQTd1Lm8AUdQdr1NS3VYkeEmirBaFP4ZIY6b8my6IBipxcr8GnGffZlp744fmOjclz-MiyeccRhT0sSj07Tg5etnJkL-VY/s1600/Delve_14.gif" height="280" width="400" /></a></div>
The first door they tried was on the north wall of the side passage. It opened in to a very short passage to another door which opened out.<br />
<br />
It was impossible to open the second door unless the first was closed. So the party closed it and squeezed against it before opening the door to Room 32 . . . <br />
<br />
. . . which contained 5 animated Skeletons, who attacked when the delvers entered their long narrow room.<br />
<br />
Without getting into the details, the party managed to destroy the undead over five rounds of combat, with Dleps getting three kills and Sperl and Ragnorf one each. Dleps took a single point of damage <span style="color: #999999;">(which first aid failed to fix)</span> and Ragnorf 3 hp <span style="color: #999999;">(which first aid fixed completely . . . go figure, eh?)</span>. After a thorough search of the room, the only item of apparent value was a milky green stone broach <span style="color: #999999;">(jade -- value 190 gp)</span>.<br />
<br />
However, upon leaving this double-doored room they were surprised in the corridor by a pair of Lizardfolk waiting in ambush <span style="color: #999999;">(i.e., wandering monsters attracted by the battle sounds)</span>. <br />
<br />
Fortunately <span style="color: #999999;">(aided by a fumbled attack by one of the scaleskins)</span> the party was able to slay them without suffering any damage in return. A total of 12 gp value of coins was found in their purses.<br />
<br />
Next they forced open the door to room 33. It was large and smelled of Lizardfolk. And against the west wall an old man was chained to the wall. As they got closer they could see that the man was blind . . . his eyes having been gouged out. One was an old wound and the other obviously recent.<br />
<br />
Sperl remarked, <span style="color: magenta;"><b><i>"Poor fellow"</i></b></span>. <span style="color: #38761d;"><b><i>"Who's there?"</i></b></span>, he responded. <span style="color: #38761d;"><b><i>"Beware. The lizards just left. They'll be back to torture me again before long. Save yourselves."</i></b></span><br />
<br />
<span style="color: #b45f06;"><i><b>"If you mean the two who just tried to ambush us, you may thank Thor that they will not worry you any more."</b></i></span>, answered Dleps.<br />
<br />
<span style="color: #38761d;"><i><b>"Odin be praised. You follow the Norse religion then. A Dwarf if I hear you aright. I am Agnar, a cleric of Odin,"</b></i></span> responded the old man. <span style="color: #38761d;"><i><b>"I beg you to release me from my torment."</b></i></span> <br />
<br />
<i><b><span style="color: #783f04;">"Fear not, Father Agnar,"</span></b></i> Ragnorf chimed in. <span style="color: #783f04;"><i><b>"We will have you free from your chains soon."</b></i></span> . . . a task which was soon accomplished. <br />
<br />
They asked him what he knew of the Undercity and he told them <span style="color: #38761d;"><i><b>"Nothing"</b></i></span>. His village had been attacked by marauding orcs and all slain or taken into slavery <span style="color: #999999;">(as he had been)</span>.<br />
<br />
One of his eyes had been taken as part of his consecration to Odin, but the orcs gouged out the other to keep him from seeing them and aiming curses at them. <span style="color: #38761d;"><b><i>"I would have perished by those few remaining members of my flock need what little 'laying on of hands' I could do for them."</i></b></span><br />
<br />
They had traveled for many days as the orcs raided and traded. Then some days ago they had traded him to the Lizardfolk and he'd been chained to the wall ever since.<br />
<br />
Aside from Agnar, there seemed to be nothing of value in the room. They speculated from their maps that the east door might open onto the corridor already mapped and they were correct.<br />
<br />
Perhaps they should have left at this point, but they were still in excellent shape and there was a door here that might have treasures on the other side . . . so they instructed Agnar to fall back if he heard fighting and opened the door to Room 34.<br />
<br />
<b>BUGS</b>! Huge beetles with glowing red lights attacked them. Ragnorf thought his Chainmail would be proof against mere bugs. He was wrong. In the first two rounds of battle he took 5 and 8 points of damage, then 7 more <span style="color: #999999;">(as did Sperl)</span> when the party turned to run, slamming the door shut behind them, thus trapping the Fire Beetles.<br />
<br />
For once First Aid was effective <span style="color: #999999;">(I rolled two 6s)</span> and when Agnar was able to throw a Cure Light Wounds on Sperl and Ragnorf <span style="color: #999999;">(for 4 and 5 hp respectively)</span>, the party was a bit healthier . . . but decided it was very much time to leave.<br />
<br />
However on the way out they encountered a pair of Hobgoblins <span style="color: #999999;">(wandering monsters)</span> and in the ensuing combat, Sperl took two hits <span style="color: #999999;">(for 6 and 4 damage)</span> and first aid only helped to regain one back <span style="color: #999999;">(and a less-than-princely 1 gp)</span>.<br />
<br />
Results:<br />
<br />
<ul>
<li>injured -- Sperl 2 from 11; Ragnorf 10 from 26; Dleps 19 from 20</li>
<li>5 Skeletons "destroyed" <i>(they were already dead remember)</i></li>
<li>2 Lizardfolk killed</li>
<li>1 Fire Beetle killed</li>
<li>2 Hobgoblins killed</li>
<li><b>Agnar</b> rescued -- blind 2nd level Cleric of Odin rescued <span style="color: #38761d;">(AC-9, HP - 6; 2 spells/day -- CLW, Detect Magic, Light, Purify Food & Drink)</span></li>
<li>Treasure -- 203 gp value -- 13 in coin and one jade broach</li>
<li>Rooms Explored -- 2 only <i>(#33 not explored)</i></li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpj7IfBWxfdr8tZQ9VAcX19eSavgfI1AC2WydPlIVE5FapWrWtlrTnJycmYHS5-Ll85bFJkOi2GuU-XlC6OZWWdI3uzdlLD7dKdloRFhOpqOf7Cb1y7dcvo2cHfO6SJ4uRCknZZsH-WmqM/s1600/Delve_000.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpj7IfBWxfdr8tZQ9VAcX19eSavgfI1AC2WydPlIVE5FapWrWtlrTnJycmYHS5-Ll85bFJkOi2GuU-XlC6OZWWdI3uzdlLD7dKdloRFhOpqOf7Cb1y7dcvo2cHfO6SJ4uRCknZZsH-WmqM/s1600/Delve_000.gif" height="640" width="494" /></a></div>
<br />
<br />
<div style="text-align: right;">
<b>-- Jeff </b><i><br /></i></div>
Bluebear Jeffhttp://www.blogger.com/profile/05171345165563779232noreply@blogger.com3tag:blogger.com,1999:blog-5271758952184112034.post-31974444262049988582014-02-16T02:52:00.001-08:002014-02-23T17:37:13.836-08:00Delver Dies in 13th Descent And then there were eight . . .<br />
<br />
Delvers for 13th Delve:<br />
<ul>
<li><b>Dleps</b> -- male <b>2nd</b> lvl Dwarf; <b>AC- 1</b>; <b>HP- 20</b>; battle axe</li>
<li><b>Ragnorf</b> <span style="color: blue;"><b>*</b></span> -- male <b>2nd</b> lvl Dwarf; <b>AC-2</b>; <b>HP-</b> 20-1<span style="color: red;"><b>=> 19</b></span>; mace</li>
<li><b>Lumissa</b> -- female <b>1st</b> lvl Magic-User; <b>AC- 8<span style="color: red;">=> 7</span></b> <span style="color: blue;">*</span>; <b>HP- 5</b>; staff; <span style="color: purple;"><i>(magic missile, shield, floating disc)</i></span></li>
<li><b>Sperl</b> -- female <b>1st</b> lvl Halfling; <b>AC- 4</b>; <b>HP- 6</b>; short bow, dagger</li>
</ul>
<div style="text-align: center;">
<span style="color: blue;"><b>*</b> <i>Fashoo had used two CLWs on Ragnorf to get him close to full</i></span></div>
<div style="text-align: center;">
<span style="color: blue;"><i>and Lumissa was wearing the +1 silver torc that Taggert loaned her</i></span></div>
<br />
Although Entrance <span style="color: red;"><b>H</b></span> with a return to Room <span style="color: magenta;"><b>7</b></span> was mentioned as a possibility, most felt that Entrance <span style="color: red;"><b>C</b></span> and exploring the doors in Room <span style="color: magenta;"><b>9</b></span> would be the best option. So, despite Lumissa's qualms about entering the room <a href="http://laughingowlers.blogspot.ca/2014/01/delve-02a.html">where Jangnar was killed</a>, they decided to go that way.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJN7gIYk-PDH3WV9U8tSVA1fooGf5IwIYG08XI5KspLNeYtG0k4BPe5xLuorQ-vWtXIs0o74nk-5MwKR9o8LVO-SURLjxP50qds-iw_FW_fHv_ZijnQKuMj9vfTanfhkN2OPIKuRoeC0Og/s1600/Delve_13.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJN7gIYk-PDH3WV9U8tSVA1fooGf5IwIYG08XI5KspLNeYtG0k4BPe5xLuorQ-vWtXIs0o74nk-5MwKR9o8LVO-SURLjxP50qds-iw_FW_fHv_ZijnQKuMj9vfTanfhkN2OPIKuRoeC0Og/s1600/Delve_13.gif" height="183" width="320" /></a></div>
As it turned out, Room 9 was empty. The south door lead to a door which opened onto a dark room with three glowing statues . . . and the party decided to close the door and try another way.<br />
<br />
The west door opened onto a long corridor with several branches. The first of these led to another way down <i>(<span style="color: blue;"><b>R</b></span>)</i> so again the party backtracked . . . only to be surprised by a pair of Stirges <i>(wandering monsters)</i>.<br />
<br />
Dleps was hit by one for a couple of points of damage, but eventually killed them both . . . and first aid again failed to help.<br />
<br />
Moving on they came to a four-way intersection. The way to the north bent out of sight and that to the west ended in a "T" intersection . . . the to south there was a door. It opened easily and revealed two Gnolls, who hurled hand-axes.<br />
<br />
Dleps took a solid hit for 7 points and Lumissa was sure that she was about to be hit . . . but at the last moment the axe veered away . . . it must be the silver torc that Taggert had loaned her.<br />
<br />
Both dwarves attacked the larger Gnoll but Dleps missed and Ragnorf fumbled as Sperl's arrow slew the small Gnoll. The fight continued for a few rounds before Dleps finally finished the remaining one off.<br />
<br />
And <i>(surprise)</i> Dleps did receive one point of healing from first aid. As Sperl searched the bodies she located 8 gp in coins and a garnet worth perhaps 75 gp . . . a fortuitous start treasure-wise.<br />
<br />
There were two other doors in the room <i>(30)</i> and the party chose to investigate the south door first. The room appeared empty, but once they were in it, they were surprised by six <i>(previously invisible)</i> Skeletons.<br />
<br />
Ragnorf was hit for 1 hp; Dleps for 4; and Lumissa for 1. As the fight continued, first Ragnorf killed one, then Sperl and Dleps. Lumissa threw a weak Magic Missile which only did 2 hp and took another 1 point hit in return. Only three boney boys left, then two as Dleps offed another . . . but Lumissa was hit a third time . . . and unlike the first two times, the skeleton didn't roll a one, but a five and the Magic-User was dead.<br />
<br />
Sperl and Ragnorf took more hits (for 1 and 3) before Dleps finished off the rest of the skeletons. First aid didn't help Ragnorf; but Dleps got 3 and Sperl 2 points back. The only treasure worth taking was the skeleton leader's shortsword which was suspected to be special.<br />
<br />
Due to Lumissa's death and their damaged status, the Delver's decided to return to the surface. Dleps picked up Lumissa's body and they returned to . . .<br />
<br />
Room 9, which was now occupied by an Ogre . . . <i>(hmm, there was an Ogre in here <a href="http://laughingowlers.blogspot.ca/2014/01/delve-06-and-delve-07.html">Delve 6</a>, wasn't there?)</i>, and he didn't seem disposed to let them pass . . . but he missed his surprise attack.<br />
<br />
While Dleps set Lumissa down and Sperl manuevered to use her short bow, Ragnorf charged the ogre <i>(and missed)</i>, taking a single point of damage in return. He could do that all day he thought . . . but the next blow hit him for 10 points of damage <i>(ouch!)</i>. <br />
<br />
Dleps got in a hit for 7 but took 3 in return; Sperl broke her bowstring (yup, another fumble) and Ragnorf managed a hit for 4 more before Dleps got a critical hit on the baddie for 9 more points, felling him.<br />
<br />
As they exited the Undercity, they heard orc voices behind them . . . it is a good thing that they didn't delay any longer.<br />
<br />
Results:<br />
<ul>
<li>1 dead -- Lumissa in Room 31</li>
<li>2 injured -- Ragnorf down to 4 and Dleps down to 11</li>
<li>2 Stirges killed</li>
<li>2 Gnolls killed </li>
<li>6 Skeletons "killed" <i>(hey they were already dead)</i></li>
<li>1 Ogre killed</li>
<li>Treasure -- 484 gp value and +1 Short Sword</li>
<li>Rooms Explored -- 2 only <i>(#29 not entered)</i></li>
</ul>
<i><br /></i><b>Upkeep</b>:<br />
<ul>
<li>Sperl made second level and rolled a "5" to give her 11 hp</li>
<li>Ragnorf made third level and rolled a "4" to make 26 hp (-16 dmg)</li>
<li>Dleps healed for 4 pts giving him 15 of his 20 hp</li>
<li>Lumissa's unknown ring given to Sperl </li>
<li>+1 torc given to Fashoo lowering her AC to 3</li>
<li>+1 short sword given to Wyrdrom</li>
<li>Norf now has 11 pts of damage</li>
<li>Gylvair now has 4 pts of damage</li>
</ul>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEialI1tTN7Ey1X6MPfWquM9FrfiRcF9V-iItWcmxJ2DhlmrgsmIRQ4qudGblKDjh93wyq69Yapn5nkdittTkzE2NduE7vvTDen-_gbJwAKjSXgR1FZpHscafz6K2bZLlkYC7JFeM9DK1h2Y/s1600/Delve_000.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEialI1tTN7Ey1X6MPfWquM9FrfiRcF9V-iItWcmxJ2DhlmrgsmIRQ4qudGblKDjh93wyq69Yapn5nkdittTkzE2NduE7vvTDen-_gbJwAKjSXgR1FZpHscafz6K2bZLlkYC7JFeM9DK1h2Y/s1600/Delve_000.gif" height="640" width="494" /></a></div>
<br />
<br />
<div style="text-align: right;">
<b>-- Jeff </b></div>
<div style="text-align: right;">
<br /></div>
Bluebear Jeffhttp://www.blogger.com/profile/05171345165563779232noreply@blogger.com4tag:blogger.com,1999:blog-5271758952184112034.post-81553723463104917552014-02-13T13:57:00.001-08:002014-02-13T13:57:07.247-08:005th Bag o' Beans, a New Challenge & Magic?That evening the delvers met for the fifth time to draw beans from the Seer's rune-bag. When their hands were opened it was obvious that Ragnorf would not have any recuperation time for once again he held a black bean. The new party would contain:<br />
<ul>
<li><b>Ragnorf</b> -- male <b>2nd</b> lvl Dwarf; <b>AC-2</b>; <b>HP-</b> 20-12<span style="color: red;"><b>=> 8</b></span>; mace</li>
<li><b>Dleps</b> -- male <b>2nd</b> lvl Dwarf; <b>AC- 1</b>; <b>HP- 20</b>; battle axe</li>
<li><b>Sperl</b> -- female <b>1st</b> lvl Halfling; <b>AC- 4</b>; <b>HP- 6</b>; short bow, dagger</li>
<li><b>Lumissa</b> -- female <b>1st</b> lvl Magic-User; <b>AC- 8</b>; <b>HP- 5</b>; staff; <span style="color: purple;"><i>(magic missile, shield, floating disc)</i></span></li>
</ul>
<br />
In all likelihood Fasboo would be able to heal Ragnorf up to at least close to his normal hit points before the party entered the Undercity once again. But first they had to determine where they would go . . . <span style="background-color: #fff2cc;"><b><span style="color: blue;">Can You Help?<span style="background-color: white;"> <span style="color: #6aa84f;"> </span></span></span></b></span><br />
<br />
<span style="background-color: #fff2cc;"><b><span style="color: blue;"><span style="color: #6aa84f;">This is another invitation for you to suggest where this new party should go. Remember that it contains two rather weak 1st level members <i>(both of whom are quite close to going up to level two)</i> . . . so you might want to suggest something that looks easy for the first delve, then perhaps a more adventurous one for their second delve. Here is a map of what's been explored so far:</span></span></b></span><br />
<span style="background-color: #fff2cc;"><b><span style="color: blue;"><span style="background-color: white;"><span style="color: #6aa84f;"> </span></span></span></b></span><br />
<div class="separator" style="clear: both; text-align: center;">
<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAifmN4mEKpZ4xeBv4YUpQEOzlODwnp-0dFz8TDdiqu5E9eSCRVvmFbmM8LcoMgYOFckwca-Capcw_mazZYZ1iOYopmiiTVChxtNX6kJYDK8qC1_sbOWfqPOAvZhzEGweQ25g5eRz_ewmO/s1600/Delve_000.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAifmN4mEKpZ4xeBv4YUpQEOzlODwnp-0dFz8TDdiqu5E9eSCRVvmFbmM8LcoMgYOFckwca-Capcw_mazZYZ1iOYopmiiTVChxtNX6kJYDK8qC1_sbOWfqPOAvZhzEGweQ25g5eRz_ewmO/s1600/Delve_000.gif" height="640" width="494" /></a></b></div>
<b><br /></b><br />
But had you forgotten that there were a number of items that needed to be tested for magic?<br />
<ul>
<li>5 scrolls</li>
<li>10 potions</li>
<li>silver torc</li>
<li>copper bracelet</li>
</ul>
<br />
So Wyrdrom cast Detect Magic on this hoard. The only items to glow were one potion and the silver torc . . . but the copper bracelet was of interest as well. Fasboo commented that many felt that copper chain bracelets such as the one taken from the bugbear aided in healing.<span style="color: orange;"><b>*</b></span><br />
<span style="color: orange;"><br /></span>
<b><span style="color: orange;"><i>( * note: my father wore one and swore that it helped his arthritis . . . so I'm going to give this a 1d6-5 per day of non-magical healing . . . so it will heal one point if a six is rolled.)</i></span></b><br />
<br />
Wyrdrom guessed <span style="color: #999999;"><i>(correctly as it turned out)</i></span> that the torc was a +1 item of protection . . . but the potion could be just about anything <span style="color: #999999;"><i>(I will roll for this once anyone drinks it)</i></span>.<br />
<br />
As for the <i>"scrolls"</i>, they were Hobgoblin cookbooks:<br />
<ul>
<li><i>Thirty Five ways to serve Hobbits</i></li>
<li><i>Favorite Elf Kabob Recipes </i></li>
<li><i>Dwarfburgers and Other Treats</i></li>
<li><i>How to Cook Orcs and Humans</i></li>
<li><i>Just Desserts -- Serving up your Enemies</i></li>
</ul>
<br />
And most of the potions smelled like various seasonings or reductions . . . not anything any right-thinking being wanted to taste.<br />
<br />
<span style="color: blue;"><b><span style="background-color: #fff2cc;">So now it is time for you to suggest where Dleps, Ragnorf, Sperl and Lumissa should venture. Please leave your suggestions in a comment.</span></b></span><br />
<br />
<div style="text-align: right;">
<b>-- Jeff</b></div>
<br />
<br />
<br />Bluebear Jeffhttp://www.blogger.com/profile/05171345165563779232noreply@blogger.com4tag:blogger.com,1999:blog-5271758952184112034.post-77770693477321121692014-02-11T15:06:00.002-08:002014-02-11T15:06:49.134-08:00Delve #12 -- Much ExplorationToday's Delvers:<br />
<ul>
<li><b>Taggert</b> -- 2nd lvl Fighter -- <b>AC - 4</b>;<b> HP - 13</b><i>-1</i><b> <span style="color: #990000;">= 12</span></b>; 2-hand sword</li>
<li><b>Norfaz</b> -- 2nd lvl Fighter -- <b>AC - 2</b>;<b> HP - 22</b><i>-13</i><b> <span style="color: #990000;">= 9</span></b>; war hammer & crossbow</li>
<li><b>Gylvair</b> -- 2nd lvl Elf; <b>AC - 4</b>;<b> HP - 13</b><i>-6</i><b> <span style="color: #990000;">= 7</span></b>; longsword <span style="color: purple;"><i>(sleep & magic missile)</i></span></li>
<li><b>Ragnorf</b> -- 2nd lvl Dwarf -- <b>AC - 2</b>;<b> HP - 20</b><i>-12</i><b> <span style="color: #990000;">= 8</span></b>; mace</li>
</ul>
<br />
After the disastrous <a href="http://laughingowlers.blogspot.ca/2014/02/delve-11-ouch.html">Delve 11</a>, a night's sleep had restored 1 hp to each party member and Fasboo did all she could when she cast CLWs on the three most injured <i>(Taggert +7, Norfaz +4, Ragnorf +5)</i> but the four delvers remained 32 hp down from being fully healthy.<br />
<br />
Gylvair apologized to them for not using her sleep spell in what looked-like easy encounters <i>(which turned out to be nasty ones)</i> and promised to be "quick on the trigger" with it today.<br />
<br />
They then got their heads together looking for a relatively quick in-and-out delve since they were hurting so much. After very little debate they decided on Entrance <span style="color: red;"><b>C</b></span> and exploring Room 6 <i>(which had had a large group of something in it when the first delvers had peeked in on Delve 2 ten days before)</i>.<br />
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCticcCBBBFAhLNMZgliNwKLPbuzZxVbplrqxIkXH8qXis0MgL3rLGzxLbY0NkqnZZGkx4i4LfBQFcUlypLoyy77r0T-uPe3eEfoMwYQII85170oFXcBfjiuqsUjkpkYXozSQdtN5cpVxP/s1600/Delve_12.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCticcCBBBFAhLNMZgliNwKLPbuzZxVbplrqxIkXH8qXis0MgL3rLGzxLbY0NkqnZZGkx4i4LfBQFcUlypLoyy77r0T-uPe3eEfoMwYQII85170oFXcBfjiuqsUjkpkYXozSQdtN5cpVxP/s1600/Delve_12.gif" height="320" width="279" /></a>At the door they could hear voices so Gylvair prepared his spell . . . and as the door opened cast it on a group of five Hobgoblins.<br />
<br />
Three dropped <i>(two made their saves)</i> but the others charged the party . . . but after a brief exchange of blows, Taggert and Norfaz each felled one <i>(and the others were dispatched while sleeping . . . hey, nobody likes hobgoblins . . . not even their mothers, eh?)</i>.<br />
<br />
The bodies only yielded 6 gp, but among the various goblets, plates, mugs and dishes in the various cupboards, the delvers found 5 scroll cases and 6 potions . . . all of which would be tested for magic later. <br />
<br />
There were three other doors in Room 6; two on the east wall and one to the south. The northernmost one on the east wall revealed a corridor that turned north ending in a door that opened onto what looked like a storage room <i>(#26)</i> and two animating oddly-shaped Skeletons.<br />
<br />
One skeleton went for Norfaz but fell down <i>(fumbled)</i> even as the Fighter missed him; the other missed Taggert, who whacked it for 6 pts of damage. But in doing so, Taggert lost his sword and fell down <i>(i.e., fumbled his next swing)</i>, while Gylvair offed the one on the ground, then immediately fell down too <i>(i.e., fumbled his next roll as well)</i>.<br />
<br />
Eventually the last skeleton was finished off by Ragnorf, who then dropped his mace <i>(deliberately)</i> in case there was some sort of a curse with these skeletons since the two who hit them both fumbled right after they did so. A search of the room garnered four more possible potions . . . again to be tested for magic later.<br />
<br />
Returning to Room 6, the other east door opened to a set of stairs leading down (<span style="color: blue;"><b>S</b></span>). Closing it they moved to the south door which opened onto a large room that was obviously a kitchen of some sort. It was unoccupied but had four further doors leading from it . . . two each on the east and south walls.<br />
<br />
The first of these opened onto Room 27 <i>(an obvious bunk room)</i> which contained 5 Goblins. Gylvair cast sleep and again three went down <i>(only rolled 4 on 2d8 and one saved)</i>, leaving two who Taggert and Norfaz offed without taking any damage. They had a total of 2 gp. There was one other door, which when opened revealed corridor which branched at about the end of visibility.<br />
<br />
They closed the door and moved to the other east door. Opening on Room 28 they disturbed a Shrieker, which Norfaz killed. However the alarm had been given so they backtracked toward the main entrance.<br />
<br />
Still they were uninjured so they decided to explore a bit further and discovered the stairs up to Entrance <span style="color: red;"><b>H</b></span>. With this easy escape they decided to take a peek into Room 7. It contained seven small Goblins <i>(all seven had either 1 or 2 hp)</i>, which Gylvair's last spell instantly silenced. A search of their bodies resulted in small coins adding up to a single gp's worth.<br />
<br />
It being time to exit since Gylvair's spells were gone, they headed for exit <span style="color: red;"><b>H</b></span> . . . and ran smack into three Bugbears <i>(wandering monsters who had come up from <b><span style="color: blue;">Y</span></b> attracted by the Shrieker)</i>.<br />
<br />
Gylvair took 6 points of damage before Norfaz killed one of them <i>(and fumbled his next attack . . . is there a curse?)</i>. Eventually the other two were slain without further injury. First aid was applied to Gylvair and amazingly he got two hp back. <br />
<br />
The bugbear corpses yielded 15 gp, a silver torc and a copper bracelet. They had explored six rooms and taken minimal damage (for once), so they were happy to return to The Laughing Owl to await that evening's "Bag of Beans" which would determine if any of them would be delving during the next three days.<br />
<br />
Delve 12 results:<br />
<ul>
<li>New Injuries -- Gylvair down to 1hp and back to 3 of his normal 13</li>
<li>5 Hobgoblins killed</li>
<li>2 Skeletons killed</li>
<li>12 Goblins killed </li>
<li>3 Bugbears killed </li>
<li>Treasure -- 24 gp, silver torc, copper bracelet, 5 scrolls, 10 potions</li>
<li>Rooms mapped -- 6 </li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJHZEm8HlnOPw4wrUDILsXr-DoQxVCPKBi89K-Tb7Ggxb1Mbj8lPMr4cZuFef8V7SiUKNodgi2wurhHZCGhPtJnfk80vXjFzuOuzFQNndbXEIHG71oKrItMPnicy7IiANSF5RRkgxhLhi1/s1600/Delve_000.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJHZEm8HlnOPw4wrUDILsXr-DoQxVCPKBi89K-Tb7Ggxb1Mbj8lPMr4cZuFef8V7SiUKNodgi2wurhHZCGhPtJnfk80vXjFzuOuzFQNndbXEIHG71oKrItMPnicy7IiANSF5RRkgxhLhi1/s1600/Delve_000.gif" height="640" width="494" /> </a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: right;">
<b>-- Jeff</b></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<br />
<br />
<br />Bluebear Jeffhttp://www.blogger.com/profile/05171345165563779232noreply@blogger.com4tag:blogger.com,1999:blog-5271758952184112034.post-62135213904187210402014-02-10T06:00:00.001-08:002014-02-10T06:00:54.917-08:00Delve #11 -- Ouch!The Delvers:<br />
<ul>
<li><b>Ragnorf</b> -- male <b>2nd</b> lvl Dwarf -- <b>AC - 2</b>;<b> HP - 20</b>; mace</li>
<li><b>Norfaz</b> -- male <b>2nd</b> lvl Fighter -- <b>AC - 2</b>;<b> HP - 22</b><i>-4</i><b> <span style="color: #990000;">= 18</span></b>; war hammer & crossbow</li>
<li><b>Gylvair</b> -- male <b>2nd</b> lvl Elf; <b>AC - 4</b>;<b> HP - 13</b>; longsword <span style="color: purple;"><i>(sleep & magic missile)</i></span></li>
<li><b>Taggert</b> -- male <b>2nd</b><b></b> lvl Fighter -- <b>AC - 4</b>;<b> HP - 13</b>; 2-hand sword</li>
</ul>
<br />
Using her resmaining healing yesterday and ALL of her healing today <i>(so there won't be any healing tonight)</i> Fasboo managed to get Ragnorf back to full but not Norfaz <i>(who is still down 4 hp)</i>.<br />
<br />
Ragnorf in particular did not feel like returning to Entrance A . . . and Gylvair was able to talk them into investigating Entrance <b><span style="color: red;">G</span></b> . . . so that is where they went.<br />
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA-BCVa5RNRcigGj8tJJnefi0ajKk81onlaDnpB62OYH6Xju4-aMvVSWDA7rqQKN4KkOPnpMBIdI5eCOXo56NxsBMxnmYg-Jt9I3E8yWguZmyeWUGZ0l8WAuF8zwBNixmO4IZaBZO8iTbW/s1600/Delve_11.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA-BCVa5RNRcigGj8tJJnefi0ajKk81onlaDnpB62OYH6Xju4-aMvVSWDA7rqQKN4KkOPnpMBIdI5eCOXo56NxsBMxnmYg-Jt9I3E8yWguZmyeWUGZ0l8WAuF8zwBNixmO4IZaBZO8iTbW/s1600/Delve_11.gif" height="312" width="320" /></a>Room 16 was empty so they proceeded on to room 17 where they encountered 4 of the Lizardfolk. The scaleskins didn't attack right away but instead addressed the group in a language that none of them understood.<br />
<br />
<span style="color: #b45f06;">[Note: All four delvers knew Common and Dwarvish but the only other languages between them were Gnoll <i>(by Norfaz)</i>, Latin <i>(by Taggert)</i>, Hobgoblin <i>(by Ragnorf)</i> and Greek and Taltish <i>(by Gylvair)</i>.]</span><br />
<br />
Norfaz replied first in Common, then in Gnoll, neither of which the Lizardfolk seemed to understand. Then the others tried different languages until Ragnorf addressed them in Hobgoblin . . . at which point the scaleskins attacked <i>(unsuccessfully)</i>. The party replied <i>(it was one on one)</i> with Norfaz getting a kill and Gylvair's Longsword carving 7 hp from his opponent.<br />
<br />
But the following round both Gylvair and Taggert's opponents landed critical hits on the delvers, doing 7 and 8 hp respectively. Fortunately Gylvair was able to kill his Lizard with a return crit and Taggert did enough damage to off his as well. The following round Norfaz finished off the last one.<br />
<br />
As I've come to expect, the attempts at first aid healed nothing <i>(two 3s were rolled)</i>. A search of the bodies resulted in a whopping 17 gp.<br />
<br />
First trying the southernmost western door, they discovered a corridor that eventually turned south <i>(after an arrow trap gave Ragnorf a single hit)</i>, where they could see a four-way intersection. They decided not to get too far from the exit so they returned to Room 17 and tried the other western door. It eventually turned north and ended in a door.<br />
<br />
Returning to the room they opened the north door, which revealed a steeply sloping corridor headed down. Closing this, they left room 17 and proceeded north along the corridor to the eastern door which opened onto a small room with a couple of Zombies who staggered toward the party. These should have been easy to kill but Ragnorf took 14 points of damage before killing his and a "crit" by the other Zombie dealt 8 damage to Norfaz before he bested his. . . . <i>(and you guessed it, the first aid rolls were both 1s, so no relief there)</i>.<br />
<br />
The Zombies had no treasure of course, but a search of the room found a hiding spot in the wall that contained a star sapphire worth about 200 gp. They had taken far more damage than they should have in both fights so they decided to call it a day.<br />
<br />
As they came to the stairs up to the <span style="color: red;"><b>G</b></span> entrance a flight of 6 Stirges <i>(wandering monsters)</i> zoomed down and attacked the party. There dice were very good <i>(and they won every initiative) </i>so that by the time the delvers had killed them, the party was in very sad shape:<br />
<ul>
<li>Ragnorf had 1 hp left</li>
<li>Norfaz had 3 hp left</li>
<li>Gylvair had 6 hp left</li>
<li>Taggert had 2 hp left</li>
</ul>
<br />
And wonder of wonder, first aid restored one hp each to both Ragnorf and Norfaz as well as two hp to Taggert.<br />
<br />
Delve 11 Results:<br />
<ul>
<li>Net Injuries -- Ragnorf 20 <b>- 18</b> = 2; Norfaz 22 <b>- 18</b> = 4; Gylvair 13 <b>- 7</b> = 6; and Taggert 13 <b>- 9</b> = 4</li>
<li>4 Lizardfolk killed</li>
<li>2 Zombies killed</li>
<li>6 Sturges killed </li>
<li>Treasure -- 17 gp & 200 gp star sapphire</li>
<li>Rooms mapped -- 1 </li>
</ul>
<div style="text-align: right;">
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQCPaPYLIBJVQ_y1SGhvzlTL3Luj6skv37eIEqYGmzCzp3Lorn5_DSq-uQMlGXN05iHvkYaNR9Pw81A7wcwcSNi8ZGrPyH75QqLnidtD44WZ1Pdn1MoMN0u9Tuyf-lTxznGjcdCq6Yuepf/s1600/Delve_000.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQCPaPYLIBJVQ_y1SGhvzlTL3Luj6skv37eIEqYGmzCzp3Lorn5_DSq-uQMlGXN05iHvkYaNR9Pw81A7wcwcSNi8ZGrPyH75QqLnidtD44WZ1Pdn1MoMN0u9Tuyf-lTxznGjcdCq6Yuepf/s1600/Delve_000.gif" height="640" width="494" /></a></div>
<div style="text-align: left;">
<br /></div>
<b>-- Jeff</b></div>
Bluebear Jeffhttp://www.blogger.com/profile/05171345165563779232noreply@blogger.com8tag:blogger.com,1999:blog-5271758952184112034.post-37097283717341966032014-02-08T14:01:00.000-08:002014-02-08T14:01:17.344-08:00Delve #10<span style="color: #990000;"><i>(Note: a change in the listing of characters. Previously they have been listed in the order rolled . . . Now they are listed in initial "marching order".)</i></span><br />
<br />
Delvers for Delve #10:<br />
<ul>
<li><b>Ragnorf</b> -- male <b>2nd</b> lvl Dwarf -- <b>AC - 2</b>;<b> HP - 20</b>; mace</li>
<li><b>Norfaz</b> -- male <b>2nd</b> lvl Fighter -- <b>AC - 2</b>;<b> HP - 22</b>; war hammer & crossbow</li>
<li><b>Gylvair</b> -- male <b>1st</b> lvl Elf; <b>AC - 4</b>;<b> HP - 7</b>; longsword <span style="color: purple;"><i>(sleep & magic missile)</i></span></li>
<li><b>Taggert</b> -- male <b>1st</b> lvl Fighter -- <b>AC - 4</b>;<b> HP - 10</b>; 2-hand sword</li>
</ul>
<br />
Prior to their delve, Fasboo had to cast a CLW (cure light wounds) on Gylvair to bring him up to full health.<br />
<br />
Also the Delvers discussed how they were going to deal with the "spider web" room. They planned to use a torch bound to the end of a 10' pole Taggert would use to burn the web. Norfaz would have his crossbow ready; Gylvair would have his mirror on a pole end to scan the ceiling from outside the room and would be available to cast a spell; while Ragnorf would be ready with mace and shield.<br />
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibYhriNA6Q9URrIp02slHfVVRFWk2Q7CRqy-8P5Us2nPVbPDagqr46EjTLhiR_MsWWP1ADYuvJ1IVes2yShRJccmxLTPt2i1RJe7qKW9aZCS3FrpQ7Urf001ndkVqA_pm4_hI2cxaZwKn2/s1600/Delve_10.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibYhriNA6Q9URrIp02slHfVVRFWk2Q7CRqy-8P5Us2nPVbPDagqr46EjTLhiR_MsWWP1ADYuvJ1IVes2yShRJccmxLTPt2i1RJe7qKW9aZCS3FrpQ7Urf001ndkVqA_pm4_hI2cxaZwKn2/s1600/Delve_10.gif" height="171" width="320" /></a>But when they got to Room 2, the door was open, the webs were gone and the room was totally clean . . . spotless, like it had been scrubbed from ceiling to floor . . . not even any dust! Obviously the room had been cleansed during the nine days since they had last looked into it.<br />
<br />
The Undercity obviously had its own secrets.<br />
<br />
Proceeding west, the "T" intersection ended in a pair of doors. Choosing the south door, they found Room 21 to be empty . . . but with a door in the southwest corner. Proceeding through it they found a short corridor that turned north . . . but just before the corner, Ragnorf triggered an arrow trap <i>(taking 2 points of damage)</i>. <br />
<br />
Forcing the door to Room 22, they faced 3 Goblins <i>(who won initiative and peppered the party with spears before they could close)</i>. Ragnorf suffered 4 hits and Norfaz 5 before they closed on and killed their attackers <i>(Ragnorf rolled a "crit" on a gobbo with only one hp . . . brutal overkill)</i>, as Taggert finished off the third yellow-skin.<br />
<br />
A search of the bodies resulted in a surprisingly good 6 gp . . . Goblins normally didn't have much. The room itself was filthy with goblin detritus. It also had a door that opened onto a corridor that went north with a branch east part way up.<br />
<br />
<span style="color: #783f04;"><i>(Note: First Aid managed to restore one of Ragnorf's hit points, but failed with Norfaz. Indeed by the end of this delve, since the group had access to First Aid Kits, they use them 19 times with only 5 successes . . . with average rolls, that should have been 9 1/2 successes; with the total number of hits restored an expected 19 instead of the actual 9. This is rough given that the Delvers have only a single second-level Cleric available for healing.)</i></span><br />
<br />
However they decided they wanted to be closer to the exit . . . so instead of investigating the corridor they backtracked to try the door north of Room 21. <br />
<br />
They opened the door to find more Goblins <i>(who once again won initiative and hurled spears)</i>. Ragnorf took a crit for 7 points of damage and Norfaz was hit for 3 hp . . . in return, Gylvair was the only one to kill his opponent.<br />
<br />
The gobbos held the initiative but failed to connect, while Gylvair's longsword and Taggert's big two-hander finished off two more goblins. But the following round, with only three left, Ragnorf suffered yet another critical hit. Prior to this he was down to just 8 hp so any above average roll by the goblin would kill him . . . <i>(I am simply doubling the normal dice for a crit at this point)</i> . . . the bones were rolled and a six popped up on one while the other spun on a corner and ended up with a "1" . . . the Dwarf was down to a single hit point <i>(and still alive thanks to that earlier 1st aid roll . . . and yes, first aid failed on both Ragnorf and Norfaz once again)</i>. <br />
<br />
He collapsed against the east wall while the party found 9 gp worth of coins on the dead goblins. But as he leaned against the wall, he felt something amiss . . . and so investigating he discovered a secret door.<br />
<br />
A look at the map showed that it was likely to connect to Room 3 . . . and so it did. The secret door slid silently to the side and there was a short alcove that had a peephole view into Room 3, which showed 5 orcs lounging around. After a brief discussion, they decided that Gylvair would attempt a sleep spell on the orcs to be followed up by the two healthy fighters and Ragnorf in the rear.<br />
<br />
The door slid silently open and Gylvair's spell dropped all five orcs <i>(who were then easily slain)</i>. The net result of a search was 7 gp and a lovely shield made out of a smokey crystal.<br />
<br />
The Delvers were satisfied with their day and decided to leave the Undercity and get Ragnorf and Norfaz some much-needed healing. But as they were headed up the stairs to the <b><span style="color: red;">A</span></b> exit, the door to <b><span style="color: blue;">Z</span></b> opened to reveal three Ghouls.<br />
<br />
Gylvair was in the rear. He yelled for the others to run and turned to hurl a magic missile at the lead Ghoul . . . but while he hurt it , he did take a hit in return for 3 points . . . but fortunately Elves don't have to save vs ghoul attacks. And winning initiative for the second round, Gylvair fled up the stairs.<br />
<br />
The wounded Ghoul followed only to take a crossbow bolt fired by Norfaz . . . and whether it was that or the bright sunlight or even the hand gestures by Gylvair <i>(as if he was readying another spell)</i>, who knows . . . but the ghouls did not pursue the Delvers . . . and as if wonders will never cease, first aid even restored 2 of Gylvair's hits.<br />
<br />
However the Crystal Shield was gone . . . Taggert, who had been carrying it, said that when he reached the sunlight, it turned into smoke and blew away. He was shaken by this and didn't know if he'd somehow been cursed or harmed by it. And if he was, how they could find out about it or help him. <br />
<br />
Delve 9 Results --
<br />
<br />
<ul>
<li>Net Injuries -- Ragnorf 20 <b>- 19</b> = 1; Norfaz 22 <b>- 10</b> = 12; Gylvair 7 <b>- 1</b> = 6 </li>
<li>9 Goblins killed</li>
<li>5 Orcs killed</li>
<li>3 Ghouls eluded </li>
<li>Treasure -- 22 gp & Crystal Shield that turned to smoke</li>
<li>Rooms mapped -- 3 </li>
</ul>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFhF6Qc9Zbpar4ilBGTCYtFVV4P0lmUySpoihLXTC60g6__ILwp3HcKt_Z-3-oAnxDgBV_5VFjR606_iFtoUBTUL-Y7aqyETCKsBml75JWUgGMphH2yuL2ifmKLXDqyLsebFDSriszK8ZW/s1600/Delve_000.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFhF6Qc9Zbpar4ilBGTCYtFVV4P0lmUySpoihLXTC60g6__ILwp3HcKt_Z-3-oAnxDgBV_5VFjR606_iFtoUBTUL-Y7aqyETCKsBml75JWUgGMphH2yuL2ifmKLXDqyLsebFDSriszK8ZW/s1600/Delve_000.gif" height="640" width="494" /></a></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: right;">
<b>-- Jeff</b></div>
Bluebear Jeffhttp://www.blogger.com/profile/05171345165563779232noreply@blogger.com2tag:blogger.com,1999:blog-5271758952184112034.post-13532646705818866832014-02-07T17:56:00.002-08:002014-02-07T17:56:29.210-08:00"Bag of Beans" & Some Background WorkingsThe nine surviving Delvers gathered that evening for the new "Bag of Beans" that would determine who would delve in the morning. <br />
<br />
Once again all of their hands went into the rune-covered bag. Once again a weird light encompassed them. And when their hands were withdrawn there were five with white beans and four with black. The new delvers were:<br />
<ul>
<li><b>Ragnorf</b> -- male <b>2nd</b> lvl Dwarf -- <b>AC - 2</b>;<b> HP - 20</b>; mace</li>
<li><b>Norfaz</b> -- male <b>2nd</b> lvl Fighter -- <b>AC - 2</b>;<b> HP - 20</b>; war hammer & crossbow</li>
<li><b>Gylvair</b> -- male <b>1st</b> lvl Elf; <b>AC - 4</b>;<b> HP - 7</b>; longsword <span style="color: purple;"><i>(sleep & magic missile)</i></span></li>
<li><b>Taggert</b> -- male <b>1st</b> lvl Fighter -- <b>AC - 4</b>;<b> HP - 10</b>; 2-hand sword</li>
</ul>
<br />
<div style="text-align: center;">
<span style="color: #990000;"><==== Background ====></span></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
Then there proceeded a discussion of all nine delvers as to where they should go next . . . and the following plans were advanced by various delvers:</div>
<ol>
<li>Enter <b>B</b> and head to the <b>Y</b> corridor down</li>
<li>Enter <b>A</b> and investigate Rm 2 (spider webs), then the "T" corridor</li>
<li>Enter <b>A</b> and explore to the northeast</li>
<li>Enter <b>D</b> and explore north of Rm 20</li>
<li>Enter <b>C</b> and explore fountain in Rm 8</li>
<li>Enter their newly discovered entrance <b>G</b> and explore the doors in the corridor north of Rm 16 and those in Rm 17 . . . and still be close to an escape entrance.</li>
</ol>
<br />
Of the "new" Delvers . . .<br />
<ul>
<li>Taggert was the only one to use <b>B</b> and he does not like idea #1</li>
<li>Ragnorf & Norfaz have been through <b>C</b> </li>
<li>Ragnorf, Norfaz & Taggert have all been through Entrance <b>A</b></li>
<li>Gylvair is the only one to use Entrance<b> D </b>and see Entrance<b> G</b></li>
</ul>
<br />
Fasboo (a cleric of Athena) is very interested in the fountain in Room 8 since it sounds like it might be a depiction of her goddess . . . but she is reminded that the geas they are under won't permit her to enter the Undercity until she draws a black bean . . . so the party decides to leave that entrance until Fasboo can go.<br />
<br />
No one feels good about going down to a lower level yet . . . not with so much left to explore yet on the current level. So entrance <b>B</b> is also on hold for now.<br />
<br />
Which leaves entrances <b>A</b> and <b>D</b>. <br />
<br />
Gylvair is the only one who has been in the "<b>D</b> complex" and still has wounds left from their near-fatal encounter earlier that day. He would much rather go somewhere else . . . including <b>G</b> <i>(which is fairly well separated from the <b>D</b> rooms)</i>.<br />
<br />
That leaves <b>G</b> and two options for Entrance <b>A</b> -- east or west? <br />
<br />
I ended up deciding that:<br />
<ul>
<li>Ragnorf and Norfaz preferred "A east"</li>
<li>Taggert preferred "A west"</li>
<li>Gylvair preferred "G<b>"</b></li>
</ul>
<br />
I then took the Charisma score of each, doubled them and added each one's "plusses" <i>(if any)</i> for INT and WIS, (and added one to each they totalled 100) so ended up with the following percentages:<br />
<ul>
<li>Ragnorf -- 21% and</li>
<li>Norfaz -- 27% = 1-48% for A east</li>
<li>Taggert -- 28% = 49-76% for A west</li>
<li>Gylvair -- 24% = 77-100% for G</li>
</ul>
<br />
And let them argue their cases, trying to persuade the others. I did this by rolling percentile dice . . . and got . . . 62% . . . which means they've decided to check out Entrance A and turn west.<br />
<br />
<div style="text-align: right;">
<b>-- Jeff</b></div>
<br />Bluebear Jeffhttp://www.blogger.com/profile/05171345165563779232noreply@blogger.com3tag:blogger.com,1999:blog-5271758952184112034.post-40412680696047662692014-02-04T13:31:00.002-08:002014-02-04T13:31:35.241-08:00(Interlude) A Challenge for FollowersSince I just posted <a href="http://laughingowlers.blogspot.ca/2014/02/delve-09.html">Delve #09</a> last night, I have now finished the first three "sets" of delves. Each of the original twelve has drawn a black bean . . . and now a new round begins . . .<br />
<br />
And I'm asking all of you who read this blog to suggest where you think the new group of delvers should explore. Here are images of what has been explored so far:<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvAoIZkLN6ugapkv6Ep8xszWpeP1R_t1MKTq0hKjHSF_XpndgT5JnDVOkmmo7V6IOXXe8f5SaYRkc9dQm9HPTIiXKFw4aqEyfvvg_H_9qmn1z0VcQJhdKrdSJsdtsw4NxCrw7H1qyPIEPz/s1600/Delve_05.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvAoIZkLN6ugapkv6Ep8xszWpeP1R_t1MKTq0hKjHSF_XpndgT5JnDVOkmmo7V6IOXXe8f5SaYRkc9dQm9HPTIiXKFw4aqEyfvvg_H_9qmn1z0VcQJhdKrdSJsdtsw4NxCrw7H1qyPIEPz/s1600/Delve_05.gif" height="287" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">from the SOUTH</td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPfI2OLIXr1RQbPACj-6ghsTj5TCqStCxC4vg31eD8w0SgLYqLixLBbRFTIqS97oPTSs8sCLWVnrfIc3h1hUnTh_TVC80eTQXHSvMQE7dqVqf_mhj7mArthqFnILCtMexh5ckeW4FrQf33/s1600/Delve_03.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPfI2OLIXr1RQbPACj-6ghsTj5TCqStCxC4vg31eD8w0SgLYqLixLBbRFTIqS97oPTSs8sCLWVnrfIc3h1hUnTh_TVC80eTQXHSvMQE7dqVqf_mhj7mArthqFnILCtMexh5ckeW4FrQf33/s1600/Delve_03.gif" height="400" width="398" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">from the WEST</td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtAR1FVTGlIIALbJfS7AmYJzDb9An1GwrbIiWbOjoslllMfmrC330ISpwFH6UHcNqC9OLAwPc2zWbgosTZc__gn8VG6trdS1oGDYT6fDXtdsURCMgNOGI7DDPPmPtcy_OOLuu-2lIETNYG/s1600/Delve_06.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtAR1FVTGlIIALbJfS7AmYJzDb9An1GwrbIiWbOjoslllMfmrC330ISpwFH6UHcNqC9OLAwPc2zWbgosTZc__gn8VG6trdS1oGDYT6fDXtdsURCMgNOGI7DDPPmPtcy_OOLuu-2lIETNYG/s1600/Delve_06.gif" height="268" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">from the NORTH</td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIuHEBsJIYl5oNZpgNCsvQUwXJkRIQutgaKXsfRyJVYhkQlpai1SOmALqcmOH58XhJ_UfSOJbTZTPJX05nBcPzin9eX5xfSvGiZULSfUYPM6iKwvL1x5a5z7XfGZQgGTT_gE1ebbugw-U9/s1600/Delve_09.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIuHEBsJIYl5oNZpgNCsvQUwXJkRIQutgaKXsfRyJVYhkQlpai1SOmALqcmOH58XhJ_UfSOJbTZTPJX05nBcPzin9eX5xfSvGiZULSfUYPM6iKwvL1x5a5z7XfGZQgGTT_gE1ebbugw-U9/s1600/Delve_09.gif" height="400" width="326" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">from the EAST</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
</tbody></table>
<br />
Question marks in rooms indicate that while the room may or may not have been entered, it has not been explored or searched. Question marks in or around corridors mean that they have not been explored or were beyond visible distance.<br />
<span style="background-color: white;"><span></span></span><br />
Yellow circled <b><span style="color: red;">red letters</span></b> indicate surface entrances. <span style="background-color: white;"><span style="color: #999999;"><b>Grey corridors</b></span> </span>indicate slopes or stairs. Those with <b><span style="color: blue;">blue letters</span></b> indicate those sloping down to a lower level. <b><span style="color: #e06666;">Rose</span> <span style="color: #e06666;">circles</span></b> indicate known traps. And, of course, <b><span style="color: #783f04;">brown slabs</span></b> indicate doors.<br />
<br />
The new delvers will be:<br />
<ul>
<li><b>Norfaz</b> -- 2nd lvl Fighter -- <b>AC - 3</b>;<b> HP - 22 </b>-- War Hammer & Crossbow</li>
<li><b>Taggert</b> -- 1st lvl Fighter -- <b>AC - 4</b>;<b> HP - 10 </b>-- 2-Hand Sword</li>
<li><b>Ragnorf</b> -- 2nd lvl Dwarf -- <b>AC - 2</b>;<b> HP - 20 </b>-- Mace</li>
<li><b>Gylvair</b> -- 1st lvl Elf -- <b>AC - 4</b>;<b> HP - 7 </b>-- Longsword -- <span style="font-size: x-small;"><span style="color: purple;">(<i><b>Magic Missile & Sleep</b></i>)</span></span></li>
</ul>
<br />
If they survive a delve both Taggert and Gylvair are likely to go up to second level since both are fairly close to doing so.<br />
<span style="color: red;"><b><br /></b></span>
<span style="color: blue;"><b><span style="font-size: large;">So where do you think that they should go?</span> </b><i><span style="color: black;">(Please leave comment as to entrance and proposed path).</span></i></span><br />
<br />
<span style="color: blue;"><span style="color: black;">By the way, after the first nine delves:</span></span><br />
<ul>
<li><span style="color: blue;"><span style="color: black;">Three are dead -- <b>Olaf</b> (<a href="http://laughingowlers.blogspot.ca/2014/01/delve-01a.html">delve 1</a>), <b>Conrad</b> (<a href="http://laughingowlers.blogspot.ca/2014/01/delve-01c-another-death.html">delve 3</a>), <b>Jangnar</b> (<a href="http://laughingowlers.blogspot.ca/2014/01/delve-02a.html">delve 4</a>)</span></span></li>
<li><span style="color: blue;"><span style="color: black;">Four made 2nd Level -- <b>Norfaz</b>, <b>Fasboo</b>, <b>Dleps</b> and <b>Ragnorf</b> </span></span></li>
<li><span style="color: blue;"><span style="color: black;">Five still at 1st Lvl -- <b>Taggert</b>, <b>Lumissa</b>, <b>Sperl</b>, <b>Gylvair</b> and <b>Wyrdrom</b> </span><i><span style="color: black;"> </span></i></span></li>
</ul>
<br />
<span style="color: blue;"><span style="font-size: large;"><b>Please let me know where you think Norfaz, Taggert, Ragnorf and Gylvair should go?</b></span></span> <span style="color: blue;"><i><span style="color: black;">(Please leave comment as to entrance and proposed path).</span></i></span><br />
<br />
<div style="text-align: right;">
<b>-- Jeff</b></div>
<br />Bluebear Jeffhttp://www.blogger.com/profile/05171345165563779232noreply@blogger.com15tag:blogger.com,1999:blog-5271758952184112034.post-47946454848041016242014-02-04T02:24:00.000-08:002014-02-05T00:37:00.381-08:00Delve #09<div style="text-align: left;">
Delvers for Delve #09:</div>
<ul>
<li><b>Fasboo</b> -- female <b>1st</b> Lvl Cleric; <b>AC - 4; HP - 7</b>; Hammer</li>
<li><b>Lumissa</b> --female <b>1st</b> Lvl Magic-User; <b>AC - 8; HP - 5</b>; Staff and Dagger</li>
<li><b>Gylvair</b> -- male <b>1st</b> Lvl Elf; <b>AC - 4; HP - 7</b>; Longsword</li>
<li><b>Wyrdrom</b> -- male <b>1st</b> Lvl Elf; <b>AC - 5; HP - 6</b>; Shortsword </li>
</ul>
<br />
After their night's sleep, Fasboo used her healing to bring herself and Wyrdrom back to full before the Delvers returned to Entrance D to explore what lay beyond Room 13.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLh8SQy5jgxfQqXqVV9OBS3ieT8UCW20nEajlPOSP5Km-XF5lGQkikIWsoKoU27TOF3bhBhuTCa11-cHq8oFM0XaI14zZPUxwPbbhs_E0S1jKBRHKsMOovYWdj-x-zo3iIq_aNJiRk__dA/s1600/Delve_09.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLh8SQy5jgxfQqXqVV9OBS3ieT8UCW20nEajlPOSP5Km-XF5lGQkikIWsoKoU27TOF3bhBhuTCa11-cHq8oFM0XaI14zZPUxwPbbhs_E0S1jKBRHKsMOovYWdj-x-zo3iIq_aNJiRk__dA/s1600/Delve_09.gif" height="320" width="261" /></a>Starting with the west door, they found a short corridor that turned north and ended in a door.<br />
<br />
After listening at the door and hearing nothing, they entered the chamber <i>(Room 18)</i> only to be greeted by a horrendous shrieking noise.<br />
<br />
They had disturbed a pair of Shriekers . . . who were likely to bring others . . . so they set about to silence them. And while it didn't take too long to do so, it began with Lumissa once again managing to fumble her first attack <i>(at a stationary target yet . . . sheesh!)</i>.<br />
<br />
Other than some old bones <i>(that looked to have been seriously gnawed upon)</i> there was nothing else of interest in the room. Well, there was a door on the north wall which they opened which showed a short corridor that turned east.<br />
<br />
But after a brief discussion, they decided to return to Room 13 in case others came in response to the shriekers alarm. Once they had done so, they opened the north door which led to a corridor that turned east, then ended in a "T" intersection with doors at both ends.<br />
<br />
The south door opened easily to a room empty of occupants <i> (Room 19)</i>. It did, however contain a number of shortish bunk beds. When these were searched, nothing of value was found.<br />
<br />
Returning to the corridor, the north end also ended in another silently opening door . . . which allowed the Delvers to surprise some 9 Goblins in Room 20. Gylvair threw a sleep spell felling three of them <i>(he rolled a 1 and a 2 on 2d8)</i>. While Fasboo and Lumissa slew two more and Wyrdom damaged a large goblin for 4 pts.<br />
<br />
The following round, Wyrdrom killed the big goblin but everyone else missed and Fasboo suffered a wound for 2 pts. Then both Wyrdrom and Lumissa finished off their opponents as Gylvair took a pair of damage points.<br />
<br />
Lumissa followed up with yet another fumble and Gylvair took two more points of damage <i>(reducing him to 3 hp)</i> before the final gobbos were disposed of.<br />
<br />
<span style="color: blue;"><i>(Note: The first aid packs have NOT done their job. Once again the d6-3 die rolls resulted in no healing for either Fasboo or Gylvair).</i></span><br />
<br />
While searching the bodies, a measly 11 gp in assorted coins was all that seemed to be of any value . . . when all of a sudden the north door opened and four Lizardfolk entered the room, halting in surprise upon seeing the party.<br />
<br />
Gylvair quickly cast a sleep spell (his last of the day) and wonder of wonder, all four Lizardmen collapsed <i>(he rolled a 7 and 3 on 2d8 this time . . . thank goodness)</i>. A quick search of their bodies <i>(following some efficient dagger work)</i> netted 13 gp.<br />
<br />
The party was about to depart by the south door when Gylvair pointed out that from their map, it looked like the west door of Room 20 would match up with the corridor turning northeast from Room 18 . . . and they should at least check this out.<br />
<br />
Upon opening the door, there indeed was a short corridor that turned south, so they followed it and indeed entered into Room 18.<br />
<br />
However they had forgotten that the shriekers might have attracted something so were surprised with a flight of spears. Fasboo was hit for 4 points of damage <i>(lowering her to a single hp)</i>, Lumissa suffered 3 hp <i>(lowering her to 2 hp)</i> and Wyrdrom took 5 points of damage <i>(he was also now down to a single hp)</i>.<br />
<br />
The shock of this allowed the Goblins to win initiative and Lumissa was hit for another point of damage . . . Gylvair still had 3 hp but each of the others was down to a single hit point left . . . things looked bad for the party but to turn and run would be suicide.<br />
<br />
Fortunately a pair of magic missiles from Lumissa and Wyrdrom took two Goblins down and Gylvair's longsword finished another so but two Goblins remained and the party was finally able to end the fight in their favor . . . for a net treasure of a whopping 4 gp.<br />
<br />
Only one of the three first aid applications did any good . . . returning Fasboo to 3 hp but leaving Lumissa and Wyrdrom each with but a single point left. Fortunately for them, they were able to safely make it back to The Laughing Owl . . . only to face a new bag of beans that night.<br />
<br />
Delve 9 Results --<br />
<br />
<ul>
<li>Net Injuries -- Fasboo 7 => 3; Lumissa 5 => 1; Gylvair 7 => 3; Wyrdrom 6 => 1</li>
<li>2 Shriekers killed</li>
<li>15 Goblins killed</li>
<li>4 Lizardfolk killed</li>
<li>Treasure -- 28 gp </li>
<li>Rooms mapped -- 3 </li>
</ul>
<br />
<br />Bluebear Jeffhttp://www.blogger.com/profile/05171345165563779232noreply@blogger.com5tag:blogger.com,1999:blog-5271758952184112034.post-80618927898752581242014-02-02T10:59:00.000-08:002014-02-04T11:53:28.241-08:00Delve #08<div style="text-align: left;">
Delvers for Delve #08:</div>
<ul>
<li><b>Fasboo</b> -- female <b>1st</b> Lvl Cleric; <b>AC - 6; HP - 7</b><span style="color: blue;"></span>; Hammer</li>
<li><b>Lumissa</b> --female <b>1st</b> Lvl Magic-User; <b>AC - 8; HP - 5</b>; Staff and Dagger</li>
<li><b>Gylvair</b> -- male <b>1st</b> Lvl Elf; <b>AC - 5; HP - 7</b>; Longsword</li>
<li><b>Wyrdrom</b> -- male <b>1st</b> Lvl Elf; <b>AC -6; HP - 6</b> <span style="color: blue;"><b>=> 4</b></span>; Shortsword </li>
</ul>
<br />
Prior to their delve, Fasboo cast her two healing spells on herself and Wyrdrom . . . restoring herself to full and the elf for only a single point <i>(leaving him at 4 hp)</i>. There intention was to return to entrance D and continue exploring via the doors in Room 14.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW1aCt1Pvx_rE_DSKW0kCezwqCVfVTnxzfIZZ787HcgKNQ-pZthqcWFUREBvtnge3xrOX9UtN20S252sry3Me1uoXMFCrqRgNhz2bu2JTjdZJJNoOvAR7GTRzbQFaR5xPIbAHkV7Y9WMai/s1600/Delve_08.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW1aCt1Pvx_rE_DSKW0kCezwqCVfVTnxzfIZZ787HcgKNQ-pZthqcWFUREBvtnge3xrOX9UtN20S252sry3Me1uoXMFCrqRgNhz2bu2JTjdZJJNoOvAR7GTRzbQFaR5xPIbAHkV7Y9WMai/s1600/Delve_08.gif" height="320" width="294" /></a> Starting with the west door, after a short corridor they faced another door, which seemed stuck.<br />
<br />
When they forced it, they found themselves facing some 4 orcs, who <i>(winning initiative)</i> attacked . . . Fasboo took four points of damage before slaying her orc . . . and Wyrdrom suffered a point of damage before cleaving his opponent in two with a natural 20.<br />
<br />
Lumissa fell <i>(i.e., fumbled)</i> avoiding her orc's attack and ended up flat on her back, while Gylvair simply missed.<br />
<br />
In the second round, Fasboo's hammer ended the life of the orc who was about to strike the prostrate Lumissa, while Wyrdrom finished off the final orc after Gylvair once again missed him.<br />
<br />
Administering first aid finally did some good, restoring 3 points to Fasboo <i>(but once again failing to aid the elf)</i>. Meanwhile a search of bodies and the room resulted in a total value of some 13 gp . . . not very good, but so far the Laughing Owl Delvers have not had much success in treasure-finding.<br />
<br />
Heading north from room 15, Fasboo managed to take 2 damage from a dart trap <i>(first aid failing again)</i>. Beyond the trap the corridor split with the straight branch leading up to the surface (Entrance <span style="color: red;"><b>G</b></span>). <br />
<br />
The west branch of the corridor led to a small empty room (#16) with two doors. The west-most one opened to another way down, so the party tried the north door whose various branches led to three doors.<br />
<br />
The first door opened into Room #17, which was unoccupied. As the party searched the room, it's north door opened silently and they were surprised by a Ghoul <i>(a "wandering monster" whose free attack on Gylvair failed to hit)</i>. Fortunately the Goddess Athena smiled upon Fasboo as her Cleric turned the Ghoul <i>(who exited by the north door, closing it behind it)</i>. <br />
<br />
Given their damaged state, the group decided to return to Room 14 (so as to be closer to that exit and away from the Ghoul. They planned to explore the south door there.<br />
<br />
Said door opened onto a twisting corridor headed generally south. With Gylvair leading the party, they could see that it would end in a "T" intersection when a party of three Bugbears came into view from the west branch and charged the party <i>(shouting "food" in their language)</i>.<br />
<br />
Thinking fast, Gylvair cast his Sleep spell just before the Bugbears reached them . . . and Fortune smiled because he managed to roll 13 on 2d8 and put all of them down. Some quick dagger work finished the matter.<br />
<br />
A search of their bodies revealed some 23 gp, a ring and two good shields . . . and with that, they decided to return to the inn.<br />
<br />
Delve 8 Results --<br />
<br />
<ul>
<li>Net Injuries -- Fasboo 3 hp left; Wyrdrom 3 hp left</li>
<li>4 Orcs killed</li>
<li>1 Ghoul turned</li>
<li>3 Bugbears killed</li>
<li>Treasure -- 36 gp, magic Ring, shield and +1 shield </li>
<li>Rooms mapped -- 3 </li>
</ul>
<br />
<br />Bluebear Jeffhttp://www.blogger.com/profile/05171345165563779232noreply@blogger.com4tag:blogger.com,1999:blog-5271758952184112034.post-82419017831998301772014-01-30T01:14:00.000-08:002014-02-04T11:55:49.235-08:00Delve #06 and Delve #07#06 Delvers:<br />
<br />
<ul>
<li><b>Norfaz</b> -- male <b>1st Lvl</b> Fighter -- <b>AC - 4, HP - 11</b>; War Hammer, Crossbow</li>
<li><b>Dleps</b> -- male <b>2nd Lvl</b> Dwarf -- <b>AC - 2, HP - 18</b> down from 20; Battle Axe</li>
<li><b>Ragnorf</b> -- male <b>1st Lvl</b> Dwarf -- <b>AC - 4, HP - 10</b>; Mace</li>
</ul>
<br />
Through the prior delves, Dleps the Dwarf had acquired enough experience to make it to second level <i>(note -- all 12 characters started The Laughing Owl quest halfway to second level)</i> so he rolled for more hit points and got a 6 <i>(+3 for CON)</i> giving him a potential for 20 . . . but he still had a couple of points of damage after healing for 18 to begin the day.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCWkQlFzMLStSN_8t-OhxDlc-8d6PCD2H0fgIOh0c1ZPHJJP5pWdznvKLuoyXnV9tthrqkyVIHqMJy_DaaULgcS6e4Jfws0-6s55hpnaN1SZu00hjidnpyl7_ALnn3V9tc-bA4e0aXPRSM/s1600/Delve_06.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCWkQlFzMLStSN_8t-OhxDlc-8d6PCD2H0fgIOh0c1ZPHJJP5pWdznvKLuoyXnV9tthrqkyVIHqMJy_DaaULgcS6e4Jfws0-6s55hpnaN1SZu00hjidnpyl7_ALnn3V9tc-bA4e0aXPRSM/s1600/Delve_06.gif" height="215" width="320" /></a> The party decided to return to the northern-most entrance <i>(<span style="color: red;"><b>C</b></span>) </i>and to start by exploring the doorways in room 9.<br />
<br />
<br />
The door was stuck and Dleps had to force it open . . . only to discover a rather annoyed Ogre who whacked the dwarf for some 10 points of damage!<br />
<br />
<br />
To make a short story of a vicious fight, the party eventually bested the Ogre . . . but not before he had hit Dleps for another 7 points and Ragnorf a couple of times for a total of nine. Norfaz didn't take any damage but did <i>(once again)</i> manage to fumble before he finally landed the killing blow.<br />
<br />
<br />
However the Ogre's pouch did contain the best treasure yet from the Undercity. Coins and jewelry worth some 300 gp plus an unknown potion and a scroll containing six 3rd level magic-user spells (2 x Clairvoyance, 1 x Dispel Magic, 1 x Fireball, and 2 x Haste).<br />
<br />
<br />
So, with no new exploring done but a total of 26 points of damage done to them <i>(none of which was recovered via First Aid)</i>, the party returned to The Laughing Owl.<br />
<br />
<br />
Results:<br />
<br />
<ul>
<li>two injured -- Dleps <i>(17 damage down to 1)</i>; Ragnorf <i>(9 damage down to 1)</i></li>
<li>Ogre slain -- 1</li>
<li>treasure found -- 300 gp, 1 unknown potion, scroll of 6 3rd level MU spells<i><br /></i></li>
<li>rooms mapped -- none</li>
</ul>
<br />
<div style="text-align: center;">
<<<=====>>></div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: left;">
Once again that evening the "bag of beans" was brought out and the nine survivors put their hands into it. When they withdrew them, the four black beans were held by those who would continue to explore the following three mornings.</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
Delvers for Delve #07:</div>
<div style="text-align: left;">
<ul>
<li><b>Fasboo</b> -- female <b>1st</b> Lvl Cleric; <b>AC - 6; HP - 7</b>; Hammer</li>
<li><b>Lumissa</b> --female <b>1st</b> Lvl Magic-User; <b>AC - 8; HP - 5</b>; Staff and Dagger</li>
<li><b>Gylvair</b> -- male <b>1st</b> Lvl Elf; <b>AC - 5; HP - 7</b>; Longsword</li>
<li><b>Wyrdrom</b> -- male <b>1st</b> Lvl Elf; <b>AC -6; HP - 6</b>; Shortsword</li>
</ul>
By mutual consent, they decided to explore the hitherto untested Entrance <span style="color: red;"><b>D</b></span>.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe5DFQ9iXVrCoSXrT5B4oO9yJYNpjondoCIdIwRVNyQVyKE8tIQ5g4hgIxtlIocXKowD3xp1PzrFni7Pe2I5wVsySN2eE2HHOOyw3yMd5cRxa5Ep66ZzMBinDKd1aoSmUN3XetyBBjKaDn/s1600/Delve_07.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe5DFQ9iXVrCoSXrT5B4oO9yJYNpjondoCIdIwRVNyQVyKE8tIQ5g4hgIxtlIocXKowD3xp1PzrFni7Pe2I5wVsySN2eE2HHOOyw3yMd5cRxa5Ep66ZzMBinDKd1aoSmUN3XetyBBjKaDn/s1600/Delve_07.gif" /></a> They quickly came across a four-way intersection with doors to both the north and south. They continued on to see the corridor bend to the right and then descend sharply (<span style="color: blue;"><b>V</b></span>).<br />
<br />
Not wanting to go down to a lower level, they returned and tried the north door, which opened into a small room. As they entered, five shambling undead began to move toward the party.<br />
<br />
Fasboo called upon Athena to turn these abominations and two zombies left by the northeast door . . . leaving three. While the two Elves were ineffective in the initial round, Lumissa struck one for 6 points of damage <i>(taking 3 hp in return)</i>; and although Fasboo had turned two, one of the others hit her for 4 points of damage.<br />
<br />
Rounds two and three saw both Fasboo and Lumissa destroying their zombies while the two elves continued to occupy <i>(but not hurt)</i> the remaining zombie until Wyrdrom finally finished it off.<br />
<br />
Meanwhile the two ladies bandaged each other but sadly this "first aid" failed to help <i>(two 1s were rolled)</i> so Fasboo used her two Cure Light Wounds spells . . . one healed her back to her full 7 hp, but Lumissa only got 2 hp back to take her up to 4.<br />
<br />
They decided not to follow the two zombies who had been turned and instead went to explore the south door.<br />
<br />
Room 14 was empty with doors to the west and south. As they debated which to try, three Goblins <i>(wandering monsters)</i> entered behind them, surprising the delvers. Poor Fasboo took a fast 6 pts of damage and Wyrdrom took a single point of it. He got some revenge the following round when he hit his for 6 pts <i>(but took another 3 hits in return).</i> Gylvair slew one without taking a hit in return . . . then fumbled the following round.<br />
<br />
<span style="color: #38761d;"><i>(It sure seems to me that the Delvers fumble a lot . . . and I don't recall if any of their opponents have at all.)</i></span><br />
<br />
Anyway Lumissa zapped one into the goblin afterlife with a magic missile and Wyrdrom finished off the last one. First Aid did heal one point of Fasboo's damage but didn't help Wyrdrom . . . so the party decided to call it a day . . . and the Goblins carried the vast sum of some 10 gold pieces . . . not much but better than the zilch that the zombies had.<br />
<br />
Delve 7 Results --<br />
<ul>
<li>Net Injuries -- Fasboo 2 hp left; Lumissa 4 hp left; Wyrdrom 2 hp left</li>
<li>5 Zombies overcome -- 3 killed, 2 turned</li>
<li>3 Goblins killed</li>
<li>Treasure -- 10 gp (to be spent on 1st aid kits)</li>
<li>Rooms mapped -- 2 </li>
</ul>
<br />
<div style="text-align: right;">
<b>-- Jeff</b></div>
</div>
<br />
<i> </i>
<br />
<br />Bluebear Jeffhttp://www.blogger.com/profile/05171345165563779232noreply@blogger.com2tag:blogger.com,1999:blog-5271758952184112034.post-46592699691037673122014-01-26T12:43:00.001-08:002014-02-04T12:15:12.143-08:00Delve #05 -- Short and SourToday's Delvers:<br />
<br />
<ul>
<li><b>Norfaz</b> -- male Fighter lvl 1 -- AC - 4, HP - 11 down to 9; War Hammer, Crossbow</li>
<li><b>Dleps</b> -- male Dwarf lvl 1 -- AC - 2, HP - 11; Battle Axe</li>
<li><b>Ragnorf</b> -- male Dwarf lvl 1 -- AC - 4, HP - 10 down to 9; Mace</li>
</ul>
<br />
A bit leery of returning to their <a href="http://laughingowlers.blogspot.ca/2014/01/delve-02a.html">previous day's delve</a>, they decided to explore the doors in Room #1 <i>(from Entrance "A")</i>. <br />
<br />
Upon entering Room #1, Norfaz and Ragnorf were attacked by a pair of stirges . . . who fortunately missed . . . but fighter and dwarf did not and the result was two dead stirges.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg64vg1b6c8UuAhyDqW_zOS-fMM7X1LOms-8b-LHQAWycA8ex2hJH6HYUFvQEIsRDT2z4ZufLKGCFofVbfgwtpWUJQe0lGBD5Z0tbvh9yE7rzvYlj9JCdE6KsPBAabMyNo5YpaFSk-jBnZI/s1600/Delve_05.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg64vg1b6c8UuAhyDqW_zOS-fMM7X1LOms-8b-LHQAWycA8ex2hJH6HYUFvQEIsRDT2z4ZufLKGCFofVbfgwtpWUJQe0lGBD5Z0tbvh9yE7rzvYlj9JCdE6KsPBAabMyNo5YpaFSk-jBnZI/s1600/Delve_05.gif" /></a>Opening the far east door, they found a corridor that turned north. Partway up was an alcove with a door.<br />
<br />
Amazingly the door was unlocked and opened silently . . . allowing them to surprise four yellow-skinned goblins.<br />
<br />
Rushing in, Dleps and Norfaz each killed one before the goblins could react . . . but Ragnorf must have slipped on something <i>(at least that's what he claimed later)</i> because he went sprawling on his face as his mace slid across the floor . . . <i>(yes, a fumble)</i>.<br />
<br />
Dleps quickly dispatched one of the two remaining gobbos but Norfaz, going after the last one must have slipped on something <i>(at least that's what he claimed later)</i> because he too took a tumble. Unfortunately he landed right onto Ragnorf, dealing the dwarf 3 points of damage . . . <i>(yes, another fumble)</i>.<br />
<br />
Fortunately Dleps finished off the last gobbo. Then a search of the room and bodies turned up a whopping 10 silver pieces and nothing else of any value . . . and nothing that would have caused Norfaz and Ragnorf to slip . . . rather a disappointing result.<br />
<br />
Two other doors led from the room. The one to the south looked to lead back to Room #1 and so it proved to do. The one to the north however seemed promising because they could hear some sort of noise from the other side.<br />
<br />
However the door was stuck . . . and in forcing it open they alerted the inhabitants . . . so no surprise, but the Delvers won initiative as a number of big bugs turned from some body-sized lumps on the floor and scurried toward the party.<br />
<br />
Dleps' battle axe cleaved one in two but the weapons of Norfaz and Ragnorf bounced off the hard chitin of the beetles' backs. Unfortunately the return bites of the beetles' hard mandibles all found gaps in the party's armor <i>(note: rolls of 17,19,17)</i> as each of the delvers took damage.<br />
<br />
Winning initiative, the party retreated to Room 10 and closed the door. Taking stock of their injuries, they found the following:<br />
<br />
<ul>
<li>Norfaz had 4 hp left of his 11 <i>(i.e., down 7)</i></li>
<li>Dleps had 7 hp left of his 11 <i>(i.e., down 4)</i></li>
<li>Ragnorf had 2 hp left of his 10 <i>(i.e., down 8)</i></li>
</ul>
<br />
They probably should have left then but decided to open the remaining door in Room #1. It opened onto a very large room . . . indeed, the far end of it could not be seen . . . but some sort of chanting could be heard.<br />
<br />
What could be seen was a zombie . . . a very large zombie. Dleps gave it a good whack <i>(as both of the others missed)</i> but the zombie seemed unfazed as he slammed the dwarf back with 5 more points of damage just before Ragnorf finished the zombie off.<br />
<br />
As the chanting stopped and angry sounds erupted from the dark end of the room, our intrepid <i>(or not)</i> delvers fled the Undercity.<br />
<br />
Results:<br />
<br />
<ul>
<li>three injured -- Norfaz <i>(7 damage)</i>; Dleps <i>(9 damage)</i>; Ragnorf <i>(8 damage)</i></li>
<li>Goblins slain -- 4</li>
<li>Fire Beetles slain -- 1</li>
<li>Zombies slain -- 1 </li>
<li>treasure found -- 10 sp<i><br /></i></li>
<li>rooms mapped -- 1 <i>(neither #11 nor #12 explored) </i></li>
</ul>
<br />
Upon dragging themselves back to the inn, they discovered that a merchant was there selling "First Aid Kits" <b><span style="color: orange;">*</span></b>. Sperl had already purchased two 5-dose kits <i>(one for herself and another for Fasboo)</i>, and Taggert bought a 3-dose kit.<br />
<br />
Digging into their previous day's treasure, Dleps bought a 5-dose kit, while Norfaz and Ragnorf each purchased two 3-dose kits.<br />
<br />
Since it was too late to use the kits on their injuries, Fasboo used her two Cure Light Wounds spells:<br />
<ul>
<li>she healed Dleps for 7 -- he now has 9 of his 11 back</li>
<li>she healed Ragnorf for 6 -- he now has 8 of his 10 back</li>
<li>Norfaz still has only 4 of his normal 11 hp </li>
</ul>
<br />
<b><span style="color: orange;">*</span></b> <i>"First Aid Kits" -- these cost 5 gp for the 3-dose or 8 gp for the 5-dose kits. These consist of bandages and ointments. They are not magical or clerical but will <b><u>if applied immediately after the damage and before any healing spells</u></b> may heal 1d6-3 hp of damage. </i><br />
<br />
<i>They are not "stackable" and cannot help heal prior damage . . . only damage just received . . . and, of course, half the time they heal nothing.</i> <br />
<br />
<div style="text-align: right;">
<b>-- Jeff</b></div>
<br />Bluebear Jeffhttp://www.blogger.com/profile/05171345165563779232noreply@blogger.com1tag:blogger.com,1999:blog-5271758952184112034.post-48738853578107891232014-01-25T11:16:00.001-08:002014-01-25T11:16:23.314-08:00(Interlude) -- Re-Numbering the DelvesI have decided to "re-number" the first four delves. Instead of making them subsets <i>(i.e., a,b,c)</i> of each group and simply numbering them consecutively . . . so I will go back and rename the posts.<br />
<br />
<div style="text-align: right;">
<b>-- Jeff</b></div>
<br />Bluebear Jeffhttp://www.blogger.com/profile/05171345165563779232noreply@blogger.com0tag:blogger.com,1999:blog-5271758952184112034.post-29501500369426987352014-01-25T03:04:00.001-08:002014-02-04T12:13:54.514-08:00Delve #04Today's Delvers:<br />
<ul>
<li><b>Norfaz</b> -- male Fighter lvl 1 -- AC - 4, HP - 11; War Hammer, Crossbow</li>
<li><b>Jangnar</b> -- female Thief lvl 1 -- AC - 7, HP - 6; Broadsword, Darts</li>
<li><b>Dleps</b> -- male Dwarf lvl 1 -- AC - 2, HP - 11; Battle Axe</li>
<li><b>Ragnorf</b> -- male Dwarf lvl 1 -- AC - 4, HP - 10; Mace</li>
</ul>
<br />
They had previously decided to try to investigate "Entrance C" and to concentrate on corridors at least for a while.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8NtmfSG0l0sKflbVnN3NXKyMDavxoKEygP_UmH_XyaO8fPVjwZFrbSFaJq8q3m4y28JFRr1c36ojE-AiqxZ0-ZAOKt_PinYKGcQ2Ep7DMvHfQFxgAweBLngSAoDHbLJxCs1lPU197UIOL/s1600/Delve_04.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8NtmfSG0l0sKflbVnN3NXKyMDavxoKEygP_UmH_XyaO8fPVjwZFrbSFaJq8q3m4y28JFRr1c36ojE-AiqxZ0-ZAOKt_PinYKGcQ2Ep7DMvHfQFxgAweBLngSAoDHbLJxCs1lPU197UIOL/s1600/Delve_04.gif" height="215" width="320" /></a>They came to a four-way intersection with three doors. At first the tried the western door, but closed it after seeing it (<span style="color: blue;"><b>W</b></span>) descend rather steeply.<br />
<br />
Then they tried the eastern door which came to another 4-way . . . with another way down (<span style="color: blue;"><b>X</b></span>), one level and one leading up.<br />
<br />
The one going up ended with some loose rubble, which when cleared would became "Entrance <b><span style="color: red;">E</span></b>".<br />
<br />
They then began exploring corridors <i>(and not opening any doors)</i>. Jangnar's ten-foot pole triggered a pit trap in a corridor which lead to "Entrance <span style="color: red;"><b>F</b></span>" once more rubble had been cleared.<br />
<br />
Amazingly not one "wandering monster" was to appear during all of their exploration . . . so they will probably appear in droves sometime soon. Anyway after exploring more corridors they decided to backtrack and open some of the doors close to easy exits.<br />
<br />
So they listened at the door to Room 8 and heard nothing. Jangnar did not detect any traps then successfully picked the lock. There was a large fountain in the center of the room and 5 skeletons who attacked immediately. These were easily defeated, with Norfaz slaying two and each of the other delvers, one each . . . with only Jangmar taking any damage <i>(and that only a single point)</i>.<br />
<br />
The room seemed to be bare without any more doors. The fountain featured a statue of a woman and the water was very clear . . . so they could see coins lying on the bottom of the fountain's pond . . . a whopping 27 silver pieces . . . *sigh*.<br />
<br />
Next they opened <i>(well broke down)</i> a door to Room 9. Unfortunately it had inhabitants . . . five lizardfolk, but the party had initiative and attacked. Jangmar killed one quickly just as Norfaz and Ragnorf wounded a couple of others, while poor Dleps was the only one who failed to hit.<br />
<br />
But Dleps was also the only one who wasn't injured by the lizardfolks' return strikes as Norfaz took 5 points of damage; Ragnorf, 2; and Jangnar, 3 . . . leaving her with only 2 remaining hp.<br />
<br />
The delvers won the next initiative and all except Norfaz dealt some severe damage to the scaleskins . . . but then disaster. Norfaz suffered another 5 pts <i>(leaving him with only one)</i>; and then Jangnar's opponent rolled a 20 and the resulting 11 pts of damage killed the girl.<br />
<br />
As the fight continued, Norfaz continued to block his opponents and eventually killed him. Dleps offed another and then the one about to slay Ragnorf after that Dwarf had taken 7 more hp of damage then fumbled and fallen flat at the foot of his opponent, losing his mace as well.<br />
<br />
So when the dust settled, Jangnar was dead; Norfaz and Ragnorf were each reduced to a single hp and Dleps was unscathed. A quick search of the bodies returned a total of 29 gp . . . and the party then fled the dungeon.<br />
<br />
Results:<br />
<br />
<ul>
<li>one dead -- Jangnar killed by Lizardfolk in Room #9</li>
<li>two injured -- Norfaz from 11 down to 1; Ragnorf from 10 down to 1</li>
<li>Skeletons slain -- 5</li>
<li>Lizardfolk slain -- 5</li>
<li>treasure found -- 29 gp, 27 sp<i><br /></i></li>
<li>rooms mapped -- 2 </li>
</ul>
<br />
Upon returning to The Laughing Owl, Fasboo cast a Cure Light Wounds on each of the two wounded . . . rolling "7" each time . . . so Norfaz goes to bed with 8 of his 11 hp & Ragnorf with 8 of his 10 hp . . . and each should gain another back overnight leaving them with 9 each for the next day's delve.<br />
<br />
<br />
<div style="text-align: right;">
<b>-- Jeff</b></div>
<div style="text-align: right;">
<br /></div>
<br />
<br />
<br />Bluebear Jeffhttp://www.blogger.com/profile/05171345165563779232noreply@blogger.com4tag:blogger.com,1999:blog-5271758952184112034.post-77789503002075280542014-01-24T02:33:00.001-08:002014-01-24T12:42:19.873-08:00(Interlude) -- Experience, Crits & FumblesPausing the action for a brief moment . . .<br />
<br />
<h3 style="text-align: center;">
Experience Points </h3>
<br />
I have never liked giving experience points for treasure. I've always felt that treasure should be its own reward . . . and I wanted to maintain that with my solo delvers.<br />
<br />
So, since their primary goal is to explore and map the Undercity, I decided to give them xp for doing just that.<br />
<br />
First of all, I am using my own <i>(highly modified)</i> version of <a href="http://tabletopdiversions.blogspot.ca/2012/12/dungeon-generator-updated-now-with-more.html">John Yorio's Dungeon Generator</a>.<br />
<br />
I give "Party XP" for the following:<br />
<ul>
<li>25 pts for each card turned to extend corridors or to open rooms</li>
<li>5 pts for each square in an <b>explored</b> room <i>(not one just looked into)</i></li>
<li>Encounter Points as indicated by <a href="http://www.goblinoidgames.com/labyrinthlord.html">Labyrinth Lord</a> for encounters</li>
<li>100 pts for each dead Delver <i>(this should have an impact, eh?)</i> </li>
<li>zero points for any treasure</li>
</ul>
<br />
I also give "Individual XP" for the following:<br />
<ul>
<li>10 pts for each point of damage taken</li>
<li>Encounter Points for killing creatures</li>
<li> 50 points for notable "Personal Stuff" <i>(<span style="font-size: small;">such as: finding secret door, detecting
traps, clever spell use, etc.</span>) </i></li>
</ul>
<br />
I then divide the "Party XP" by the number of delve survivors and add their share of this to their "Individual XP". However I don't leave it there.<br />
<br />
In my "social games" I have each player vote for how well the other <i>(note: not their own)</i> characters were role-played. Adding up these votes then results in a percentage multiplier adding to each character's experience.<br />
<br />
I can't really do that here . . . but I can use a die roll to simulate it. I roll two "Low Average" dice <i>(i.e., 6-siders numbered 2,2,3,3,4,5)</i> add them together and divide by two to get each surviving character's "multiplier" . . . which then is applied for each survivor.<br />
<br />
<h3 style="text-align: center;">
Critical Hits</h3>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
Whenever a "natural 20" is rolled I consider that to be a "critical hit". For simplicities sake what I'm doing for these first level characters is this . . . I roll twice the number of normal damage dice and apply any adjustment.</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
Once <i>(or If)</i> the Delvers reach 2nd level this will change to a maximum value of the damage die plus a roll of the second damage die then apply adjustments.</div>
<div style="text-align: left;">
<br /></div>
<h3 style="text-align: center;">
Fumbles</h3>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
Whenever a "natural 1" is rolled, I consider that to be a "Fumble". And when there is a fumble something bad will happen. Depending upon the situation it may be as simple as the character <i>(or attacker) </i>falling down or losing their weapon . . . but it could also result in wounding themselves or one of their friends . . . it all depends upon my vision as to what is taking place . . . but nothing good will be the result.</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
Now back to the action. Delve 2a will be posted relatively soon . . . and as a teaser, we will have the third Delver death in just four delves . . . the dozen company members will be reduced to nine. </div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: right;">
<b>-- Jeff</b></div>
<div style="text-align: left;">
<br /></div>
Bluebear Jeffhttp://www.blogger.com/profile/05171345165563779232noreply@blogger.com1tag:blogger.com,1999:blog-5271758952184112034.post-77609624556576634742014-01-22T02:07:00.000-08:002014-02-04T12:13:04.569-08:00The Second "Bag of Beans"A more somber group of Adventurers gathered to place hands in the "Bag of Beans" that Innkeeper Axel Dirkwood brought forth that night. Half of the first group had died . . . and their haul of treasure could best be described as "not very much" . . . although both Taggert <i>(scale)</i> and Sperl <i>(studded leather)</i> were able to upgrade their armor a bit.<br />
<br />
But the power of the geas held and all ten remaining Delvers found themselves placing their hands in the symbol-encrusted bag. Once again they were surrounded by a glowing light . . . and once again, upon removing their hands four were found to be holding black beads:<br />
<ul>
<li>Norfaz -- a chainmail-clad Fighter armed with War Hammer and Crossbow</li>
<li>Jangnar -- a female Thief armed with Broadsword and Darts but no armor</li>
<li>Dlelps -- a plate-clad Dwarf armed with Battle Axe</li>
<li>Ragnorf -- a chainmail-clad Dwarf armed with a Mace</li>
</ul>
<br />
So a much more heavily-armored group (excepting Jangnar) but one with no healing or magical resources would enter the Undercity in the morning. What would become of them is yet to be determined.<br />
<br />
<div style="text-align: right;">
<b>-- Jeff</b></div>
<br />
<br />Bluebear Jeffhttp://www.blogger.com/profile/05171345165563779232noreply@blogger.com1